lionz's Forum Posts

  • Looks like the freeze is caused by the whiles so you can remove them as they are not necessary

  • You are calling the function a lot, like every tick. Think about where you want to call it I guess. Share the updated file.

  • When you call eat function you don't pass any parameters so it can't pick any movers. The movement function has these parameters so you can easily pick a mover. Within the eat function you need to add the condition 'pick mover where UID = UID parameter' once you have added the parameter.

  • You could put all objects that can be dragged in a family and say : mouse clicked on family, pick top instance (in z order) drag/drop. If you are just using one sprite object then no need for family, but I am guessing you have different things to drag.

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  • They have Persist behaviour? Or they are global?

  • Which blocks? It looks like everything returns to its initial state. If you mean the health bar thing that looks like a bug to do with variables

  • Acting exactly how I would expect, which destroyed objects?

  • I don't see why the save game would be no progress if you unlock the secret level as part of the game and then save at that point but if it's fixed then that's good.

  • Is there an issue with saving after you unlock the secret level and the global variable has changed?

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  • The guy's head is probably not exactly centred so when you mirror the guy is offset

  • Right click on the condition > invert

  • "I need to do a lot of checks to see whether any Sprites containing certain instance values exist, and I don't want to have to manage a Dictionary or a set of variables in order to do each such check."

    ?

    I mean there are ways of doing it but without using a variable I don't think so...

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    Define success? I don't know what people's revenue is on their mobile games but the engine is here to make those games. Look up a game called Small Saga you will see what is possible.