Hi! I have a simple gave with a Tittle menu Screen where once you play start it will go to the level selection map, but once start on the menu is played, the system loads the last saved map, so it keeps the levels the user unlocked...
I want to make a hidden secret on the tittle menu, where the player can unlock a secret level, but since the system loads the exact status from the last play time, it wont keep the new global variable changed from 1 to 0 when the user unlocked the secret level...
Is there a way I can make the system Load the savegame but include the global variable change? Or can I do something else?
Hope I could make myself clear...
Thank you