What specific data are you trying to save?
Probably the sound is set to play on 'key is down' ? This keep running constantly, you can use 'On jump' from the platform behaviour to play the sound.
If you use 'system : save' this will save the game, and you can use 'system : load' action later to load it.
Yeah I didn't see anywhere you set the variable to true but with that event disabled it all works fine for some reason. Not really sure on what the deal is with that UI layout tbh but since the event is 'every tick' it has a change of going wrong without you noticing, to me it looks like it could get stuck in a loop going from UI back to the main layout, or it is going to the same layout continuously.
The cause is that condition XHas UI on Game Sheet. Looks like it is caught in a loop going between one layout and the UI layout or something.
Heya, by default it works with the arrow keys, but you can change these later on to WASD or something custom.
Gonna need more info than that, do you mean the bullets? Anything that disappears you have done with your own events.
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Looks like the origin point is moving, you can set it to the middle of the image and apply to all frames of an animation in the image editor. Look at the image points and see their position for each individual frame, probably one is way off.
You could use a variable to determine when the menu is open, something like this :
On object clicked : set menuopen to 1, show menu.
On any click, mouse cursor is not over menu, and menuopen = 1 : set menuopen to 0, hide menu.
You just need to pick the hidden sprite, this can be done in a number of ways. You could use hidden sprite is overlapping enemy if they are touching. Or in this case a container may work well, if you put the enemy and hidden sprite into a container, whenever you destroy the enemy it also automatically destroys all other objects in the container so including the hidden sprite.
Google do it themselves of course : support.google.com/googleplay/android-developer/answer/9859348
You must make sure you delete all instances of the object that are using the image, then you can use 'unload memory' system actions
Oh do you mean the actual position on screen as in the co-ordinates of the letter, I don't know how to do that or if it's possible.
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Look at the 'tokenat' expression, it is used for this where you track individual characters in a string.