By picking, and the condition 'mouse cursor is over object' should be enough to pick that one instance of the object. If you already have that event and it's not working please share a screenshot of the events.
Check in debug play, select the sprite object and see what animation is actually playing. Should play the correct one if only one key is pressed. If both A and D are pressed at the same time there might be an issue.
Nothing obviously wrong, maybe the animation name is wrong? By the way you don't really need a variable you could move the simulate actions to the key press event.
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Yes no problem (x,y) in this case is the range. Check out the manual for more info!
random(5,10) or round(random(5,10)) if it needs to be an integer
Jump strength on the platform behaviour. In events you choose the object and set jump strength.
You can use one object for the spawn locations and make it invisible so use a sprite for this then it should be one function for all teleports in the game as you were attempting to use. Send layout to go to and targeted ID to use for set position of the player as parameters in one function.
You may be able to set solid collision filtering with the tags to make the family ignore collisions with itself, try it!
Change magnitude to a negative number
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Well i'm no maths expert but my approach would be something like :
- divide by 100
- floor the return value i.e. floor(3.9) = 3
- multiply by 100 = points
So if your score is 360, would be 3.6 = 3 = 300
I think you can make the wall solid then it won't move into that tile occupied by the wall?
Yes exactly remove the solid behaviour