lionz's Forum Posts

  • Can't really open it as construct 2 and argh plugins, but what is 'they' when you say they reset? A layout can reset without loading a save file, there should be a way to do what you are trying without save/load.

  • We would need the photos of the events otherwise there is nothing to help with here. Creating an object at random is fairly simple though, you can create an object at an x,y co-ordinate and for the value you can put random(x,y) which chooses a value in a range.

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  • It is not normal to go to a shop then after exiting load a previous save, doesn't make too much sense, but I can't see how your game works or why you would add this. You should be able to go to the shop and back to the game without doing any of this save/load

  • You should add an event 'pulse is not overlapping marble' and use action 'stop animation'

  • Why do you need to load an old save when returning from the shop? You can save to the same save file after the shop.

  • You can set some kind of state for the player with a variable, when enemy has line of sight switch it on and when no line of sight then switch off. When it's on have him chase the player etc

  • Hundreds of objects can be an issue as each one has their own separate graphics. You're referring to 100,000 instances which might be fine, depends on the number of objects.

  • Add to the top conditions another system condition 'for each enemy'

  • If you have 200-300 objects in a menu then you're doing it wrong

  • Your post doesn't offer too much information, the screenshot doesn't help and there are no events, better to share the project but it's most likely not a bug.

  • After the create action add 'move to bottom of layer'

  • The text object is too small?

  • Assuming you mean an animation other than the walk animation you could add a condition to the mirror event 'walk animation is playing', so it only mirrors when you're walking and won't do it if it's playing another animation like an attack.

  • 'Set position' can be used. If you need something more specific please explain as I've not played that game.

  • Did you put the scroll to behaviour on something other than the character?