lionz's Forum Posts

  • It depends in what sense you mean 'creating new ads', configuration of ads is done on admob side but triggering a new ad to appear in game would be done by events in Construct so you would make a new build/apk. Not sure with iOS as I've never tested this but there could be something in the manual or tutorials section.

  • Might be overthinking it? You wouldn't need to save the file again. If you are updating the current settings of the player then you update the array during runtime. If you want to save the game you can use system save/load.

  • It must be as an apk on a mobile device to see ads

  • Not referring to the size I mean like in Isaac when you exit from the top and enter the next room from the bottom. You would need extra logic to work all this out so they are aligned. If your game just has a line of rooms going from left to right then it might be fine.

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  • You can store all the room layouts in an array yes but you'll come across a problem that the exits don't sync up if you're creating it in advance. Not sure how people would solve that problem. I made something similar when on exiting a room it created a random room during runtime.

  • No the tilemap data is one string. You can store this string in one position of the array to use later, but the question is do you need to?

  • This logic doesn't make much sense, what are you trying to do with the array? The load action is for loading pre-existing array data, not tile data. You can set a position in the array to ajax.lastdata and load it later using the tilemap load action.

  • Instead of loading ajax.lastdata directly onto the tilemap you can set it in an array and then later on use array.at(x,y)

  • When downloading the file use .TilesJSON and then use the Load action instead of Set.

  • On card tapped you set the next free slot to the card.value. You would need logic to work out which slot is free, or if card data is stored in an array which is common then you can use a second small array for the slots and add the data for each card tapped to the second array.

  • on start of layout you map all attack strings to their respective functions then you can call the function using enemy.variable as the string. Check out the manual as it has an example project.

  • Under Project Properties bar, you can change 'Loader style'

  • In what sense are you using push back value? Usually you would have all trophies in an array and in another column set the value to a yes/no on whether it is unlocked. If it was implemented like this then you could say if they are all yes then displayed unlocked image.

  • That is the code. Take BESTSCORE, divide it by 100. use floor to round it down to the nearest integer. Multiply by 100. The result is POINTS.

  • What does this have to do with an array, are you missing some info?