Hi, I’m currently working on a metroidvania in which enemies and doors and gates and many objects have the “persist” behavior. This way, when the player opens a gate and travels to another layout then comes back, the gate is still open. Similarly, I like for the enemies to stay dead. However, when a play saves, I want enemies to respawn. There is an event for “reset all persistent objects” but is there a way to only reset a family (such as an “enemy” family)?
Thanks!