lionz's Forum Posts

  • The second X element is X=1, there is a condition to compare X, so value = 1.

  • Look at 'layout scale' for zoom in/out

  • There is a for each element condition on the array object

  • What are you trying to achieve?

  • Give alien a timer behaviour. On timer finished, spawn a sprite with bullet behaviour and angle of motion 90 so it shoots down the screen.

  • I think groups also keep their status and you deactivated "Start" at some point. You can add an action to set this group active with the other ones that are deactivated on start of layout.

  • The first screen is also updating the array. You want to make sure the save happens after this. You should move the updates of the array to the end of the level. If you finish the level then I guess you know how many stars to add so it should be easy to add to the end of layout event but before the save to local storage action.

  • It's difficult to tell if this is multiple event sheets and where they are linked, but I would focus on the setting of the array value on completion of the level. You could move this to the same end of layout event as when you save the array in local storage. The first screenshot is problematic, too difficult to tell what's going on.

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  • Do you know for certain that you are setting the local storage item after you have updated the array and not before? The order of events in the event sheet also matters as they run top to bottom.

  • Looks like your previous version of the APK is 6.5 and you have tried to upload a bundle with version 1.0, it has to be a newer version than 6.5

  • Should be fine to use greater than X and less than X

  • This isn't great for game making. Why does it need to be many pieces and why does it need to be so large? Sounds like you need graphics software

  • Do you mean the animation is playing? By default they will play. You can set play speed to 0 if you want it static and to choose frames.

  • Trigger once doesn't mean once forever but it is more like a trigger event. If you set the variable to false and then true again at another time it will trigger.

  • distance(player.x,player.y,enemy.x,enemy.y)