lionz's Forum Posts

    So you mean simulate control : jump ?

  • On the most efficient way to do what exactly? Looks like you already made good progrss, the cards are already stored in the array and you can pick from them.

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  • You need to create the function, on the right side of the event sheet there is an Add button

  • It's probably because on event 92 you say show the warning and the only condition is that it must be in a certain location. I would also suggest using object overlaps instead of all the x,y checks but if you know what all that means fair enough, someone looking at the project file has no real idea.

  • That logic looks kinda reasonable. Based on that design I don't think there's a need for the variable on the enemy then, you can just pick all doors and say pick door where roomarea is lastknownroom that should be enough. The inverted condition about UID I don't know what the use is.

    Also move lastknownroom to a global variable so you don't need to keep picking that green object and you can easily track it in events and for any bugs occurring.

  • Have two variable on the door object which is the ID of the door to teleport to and also its own ID.

    Put the teleport event inside a function something like, pick door where door.ID=param : set position to door

    Then call the function when you overlap a door, pass as the param the door you are going to

  • You give local storage item a value but after you already checked local storage. Just set cash to 1 in the missing event. If it is showing NaN later when you grab it then refer back to the int conversion I mentioned above.

  • Set cash to int(localstorage.itemvalue), it converts the string to an int. Did you make those events as you mentioned or did you take it from an example file?

  • I think the local storage value is a string so you have to use int(localstorage.itemvalue) if cash is a number.

  • You could make the objects global (not on a global layer) and use persist but this is kind of messy as you have to pick instances. I prefer to have the global hud layer for visual side and instead use global variables, this is more the norm I would think.

    The inefficient function you talk about, you are always going to need something to set the displayed values. You can either put it at the top of each event sheet or call it from one main event sheet that links to all layouts.

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  • Old data is retained on update. If you uninstall it will delete everything. Apps usually update automatically.

  • Right now it will pick all snakes because none is specified. To pick one you need to pass through the snake UID through the function and use it.

    You should add a parameter to the function. When you call it, the parameter is the snake's UID.

    Inside the function you add a condition, pick snake by UID where the value is the parameter. This then refers to that snake that collided with the object.

  • In Construct you pick the Sprite you want with conditions so on the left you pick sprite where variable = health, then with actions you say set text to Sprite.value.

    A more normal way though is to use a global variable for health then you can just say set text to health variable without using sprites.

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