LeoPixelStudios's Forum Posts

  • OK.. will try that.

    thx!

    Marc.

  • how do I share my file.. (just don't want to share it at large, since it's for an ongoing project)

    thx!

  • If that is the case, then when I play my layout seperately, I would have the same issue, which is not the case.

    If I play the layer with the AJAX code, it works fine.

  • Hello, I have a strange behavior / not sure if it's a bug :)

    So I first create a single layout with an array. Array is fed from the Json file (since I have a paid account). When I run the layout, it works perfectly.

    I wanted to use a "replay" button to start the layout, that does'nt work, everything stays there. So I create an intro layout with some animations that when if finishes, goes to my main layout.

    Now when I play the debugger, on start of layout the Ajax module request my file (.json)

    but skips the "on array file completed" - Load from Json string Ajax.laststring.

    Why would it skip this step?

    thx!

    Marc

    Tagged:

  • Hello, I'm trying to animate a bunch of objects on a timeline. I have create a timeline, selected all the objects I wanted, right-click, add to timeline.

    So far, so good! Everything is there with the X,Y properties.

    Next, I set a keyframe at lets say frame 5, all the keyframes are there.. I go back to frame 1, select all my objects, drag them down to the position I want... Click the + sign to add a keyframe... Bang! they all go back to the original position.?

    Why?

    Is this a bug? or I'm not grasping something?

    thx!

    Marc.

    Tagged:

  • OK.. so I figured it out... If anyone finds it useful.

    1. On click, I assign my insstance variables (R,G,B) to global variables (varR, varG, varB) so now those contains the colors of my clicked sprite instance.

    2. I then call my function. by default when you choose the action "change color" it gives u an rgbEx(0-100,0-100,0-100).. I had to change it to rgbEx255 ... where now I put in rgbEx255(varR,varG,varB).

    Works like a charm!

    Cheers!

  • Hi, I'm trying to achieve something surely simple, but can't get it to work...

    For testing purpose, I want to be able to change the font color to a specified 5 color palette.

    So, what I did is create a sprite 30x30, white. then each sprite has it's own color, and 3 instance variables R G B, which is the RGB Values of each of the sprite's instances.

    I create a family with all my text objects in it. then created a function that changes the family's font color.. so I set rgbEx(Sprite6.R,Sprite6.G,Sprite6.B) That colors my texts the spectrum of colors LOL! some are blue, some white etc.

    So in plain words, what my head was telling me is to set the color to the Sprite.UID.R | Sprite.UID.G | Sprite.UID.B... but that's not accepted...

    so how can I access those specific variable? Can I use Sprite[x].R | G | B [x] being the UID id number...

    thx!

    Marc.

  • Hello! I have just "installed" construct 3, coming from construct 2, I had a project that I brought over to construct 3. I have a font "Titillium" that I could access in construct 2. When I imported my project, the text already present had the font selected. Now if I want to add a new text box, the font is not available from the font list.

    Any cues?

    Thx!

    Marc.

  • Hi, I have a game that is loading in a webpage.. When the game ends, I'd like to have a button to "close" the window.. is this possible?

    thx

    Marc.

  • ah!.. that's a good start ... thx...

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  • I'm trying to see if i could use construct2 for my app development, and my first problem is... Is there a way to have a button call an url, but have the content of the website displayed into a window in my app, instead of calling an external browser??

    thx

    Marc.

  • impressive!

    LOL! thx!

  • Hi Remmy... yeap, I'll be getting to that soon.. thx for the good words! greatly appreciated and motivating...

  • Really nice. congrats. Will you put this on Google or IOS?

    Yes.. trying to it on Android first.. but can't get the ipa to load.. always getting an error... this is where I'm stuck at right now..

  • OK.. so I created my game.. placed the google plugin, entered my app ID, exported the file to Crosswalk Android using intel XDK... so far so good.. Signed the app, zip aligned it, entered the SAH1 code into google play services... When I try to upload the APK to google store, I get this error message...

    Your APK cannot be analyzed using 'aapt dump badging'. Error output:

    Failed to run aapt dump badging:

    W/ResourceType(16404): Bad resource table: header size 0x0 or total size 0x76e is not on an integer boundary

    ERROR: AndroidManifest.xml is corrupt

    I don't see any AndroidManifest.xml in the files that either Construct2 or Intel XDK exports...

    Hhhheeelllppp please

    cheers,

    Marc.