lennaert's Forum Posts

  • OMG

    I ... I ... I . I ... you know ... I was gently racing about ...

    Made the whole super loop thing through that tree ... and was sennt flying/skidding at the begginning of the cave ...

    I exited the cave skidden ....

    with half a corspe xD

    great job on the eyeball lol

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  • test page

    capx

  • That shouldnt be in the url ...

    I have a donate link somewhere, like this

    It even should add the dedicated page for it ... in my link are no ";" it shouldnt be in there.

    I manually wen to the donate page, and copy the new uRL from teh addres bar on the page I landed after clicking the button.

  • Add browser component to project

    add sprite to be button

    on touch sprite, open browser with url

    something like that ?

    Could be done with an actual button too, on clicked button, open browser with url.

  • It should work. place the button in a reglar html page ... view it and click ..

    that page you get from paypal .. to actually donate money to your email/account, copy the link and have the button you design in your app open that url in a new window :)

  • Have the button open a browser window with the adress to donate ? :)

  • In my experience it doesnt really matter which type of data flow you use to get a multiplayer going.

    Its alll about how you implement it.

    solution to old data lag ... send game time/tick along, and do not proces outside of set time frame / tick count :)

  • ah I see :)

    Something like an object which is able to move between two spots, and you can determine with player controls if the moving platform is going left or right along the given pathway ?

    I would place a simple line on the screen (floor), add a box/plate(wheree you stand on) with platform behaviour on top of that, controls intially disabled.

    And as soon as your character lands on the platform, transfer default controls from your character to the platform and pin your char to the platform, and limit movement to left and right. (steers platform)

    When you press something like jump, you could unpin and swap the controls again finishing by a jump command.

    Something like that ?

  • If you have a web application on a server able to catch webforms and create xml files out of that, then look into constructs ajax support.

  • Using the window height and width /2 f centering the x and y positions

    that almost works :)

    till you resize the window   >_>

    The window width and height doesnt get updated after a resize it seems :(

    been having issues with that for a week trying to make an item slide to the center.

  • how about something as simple as:

    find path, follow it ... every tick have the object moving spawn a dot ?

  • Ajax structure is like:

    In your app add:

    Ajax -> submit post

    set adres to the page that will give you results when you called it, much like traditional web forms. (tag: requestpage)

    The web server will handle the request like a re3gular webform, process it, and reply with an appropiate page.

    The content of this reply page is relayed back to your application.

    In your application, you add event:

    Ajax, on request complete " requestpage "

    The action after this event will hold the variable AJAX.LAstData, which will be the content of the relayed reply page.

  • Hi, doing fine here :)

    How did you envision a security certificate like that being used ?

  • Sadly most of javascript based time elements are derived from the users host system, making it very volnurable for client side time manipulation.

    If you have online availability in your app, you can get your time from some server by means of an ajax call.

    If the app is launched from an embedded situation, you could perhaps pass the current time in the url, but this is also susceptable to manipulation if a client is able to launch the app with its own url.

  • A good approach is to have several event sheets for different aspects of the game, and include them accordingly.

    Including an event sheet on different layouts simply means including an event sheet in another event sheet which is already tied to the desired layout. Right click somehere in the eventsheet, and select include event sheet.

    However, if you have 1 event sheet with everything, and different layouts which need it, you can tie each layout to that event sheet in the layouts propperties menu.   Click desired layout in project tree and in your top left, layout propperties menu, will be a drop down option to tie the layout to any desired event sheet.

    However, if you had asked me where to find the manual ..I would refer to the above 2 posts

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