LaurenceBedford's Forum Posts

  • Maverick1912

    This can be different for each API as each API can have different documentation etc. Check the API's documentation usually the provide code examples then use whichever example you want - If its PHP use that script and host it on a webserver then call it with ajax using Construct 3.

  • wltest

    I was looking at this a while back - there is no solid tutorial/example for this as most of them were written and the scripts are out of date. I had to learn PHP to do this if you need some help - I am available for hire. - I will write you a tutorial for setting up a free server and sending and receiving scores.

    Please send me an email at:

    ficiendeveloperjdl@gmail.com

  • I prefer Construct 2 but in case I can also use version 3, even if in this last case I will have to hire a programmer to make the changes I need.

    Gastrite

    If you would like to hire a developer, I am available for hire. - I have worked for many different people and made many games with construct 2 and 3 I have also made apps as well. Please contact me here:

    ficiendeveloperswq@gmail.com

  • Hi LaurenceBedford,

    If you still need this, you can use this plugin construct.net/en/make-games/addons/407/copyclip

    I have tested the Execute Command Action as Android apk, and it works fine. However it requires a button to Copy text to Clipboard.

    I did not test the Clipboard API on Android, not sure if it works.

    (Read the Documentation on the Plugin Page)

    Thanks,

    At the time I used the share plugin through scirra as that allows you to copy the text, I am taking a look at your plugin now!

  • gidi45

    I would love to help you with this. I have used many projects that use an API and encryption. Please send me an email here:

    ficiendeveloper@gmail.com

    For example, my most recent app uses an API that I coded and the encryption you require. You can see it working here

  • HYPER CASUAL GAME Templates

    Hi guys,

    I just released a few hyper-casual game templates. I hope you enjoy it.

    Intro

    Looking to create extremely addictive hyper-casual games in construct 3? Well, you have come to the right place!

    As you may probably know Apple and Android's top charts are filled with hyper-casual games. With these templates, you can create your very own hyper-casual game to help you compete against the others.

    Features

    These templates supports every possible screen size you can think of when it comes to mobile devices. - It includes code that scales the screen to make sure that the game fits on your mobile device!

    • Commented Code
    • Extremely addictive gameplay
    • Optimized for mobile devices
    • Storage optimized - takes up little storage when on mobile
    • High Score
    • Hyper Casual Graphics

    Jump Ball

    Get it here There is a playable demo!

    Rotate

    Get it here There is a playable demo!

  • Indeed, give the orbit behavior to the ball, and make sure the offset angle property is the radius of the circle

    bartalluyn

    dop2000

    Thanks for the help!

  • Hi guys how would I get the green ball to rotate in the path of the dark circle?

  • Screenshot the events not the layout so we can see what is going wrong with your code.

  • I am confused - can you show some screenshots of your events and explain in better detail what the problem is?

  • Use zeropad:

    zeropad(number, digits)

    Pad number out to a certain number of digits by adding zeroes in front of the number, then returning the result as a string. For example, zeropad(45, 5) returns the string "00045".

    https://www.construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions

    Thank you!

  • Hi Guys how do I make my score go like this:

    0001

    then when the score a point 0002

    and so on and for example, a score of 10 would be:

    0010

  • MrWu

    I would love to help you with this. I have sent you an email

  • Hey dop2000

    Thanks for your suggestions. Here are my thoughts.

    Regarding the first proposal:

    That's a nice idea but like you said, it wouldn't really scale and it'd become pretty impractical/messy quickly I think. Also I believe it'd be very prone to bugs as you're effectively storing all the possible scenarios/content arrangements you want to load in areas off screen.

    Regarding the snapshot approach:

    I did consider this but again I think it's messy and introduces an "over the top" process into the development cycle in which we'd need to be regularly loading the layout up, grabbing the JSON, possibly altering it in some way and then adding it back into the project. Any small iteration of any scenario or layout would require this re-generation process.

    More thoughts:

    Considering we have the existing layout system that can compartmentalise the content that we would want to load, it seems like we'd be reinventing the wheel with the above approaches.

    I am wondering what Ashley thinks about this. Some kind of support for this feature would be really useful for a variety of games I think.

    Also, in case anyone is wondering, here is how the hacky C2 plugin I made previously worked. These were its methods:

    LoadLayoutLayer

    Description: Load layer {1} from layout {0} into layer {2} with offsets {3} and {4}.

    LoadWholeLayout

    Description: Load all layers with matching names from layout {0} with offsets {1} and {2}.

    The latter automatically mapped the layer names from one layout to another.

    If you have a feature request post it here:

    construct3.ideas.aha.io

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  • Interesting,

    Actually I'm not that serious about my game. Is there a simpler way to do it?

    rolandzarmy

    I have been doing some research you could use this

    sparsha-dhar.itch.io/construct-3-firebase-plugin