For issues like these, it's best to email supportupd@scirra.com with all the details.
mathiasfx while we appreciate you sharing the tutorial you've made, please bear in mind that this is an English-language forum, so you must include a translated version of your posts, as I've done with your opening post.
Moved to the Construct 2 How Do I forum.
RobertoFreemano please post Construct 2 related topics in the Construct 2 specific forum.
Develop games in your browser. Powerful, performant & highly capable.
lincolnsalles I've warned you about this already. This is an English-language forum, so you must include a translation if you insist on posting in another language. Google Translate is fine.
This is specified in the forum guidelines.
NDL Social Company Please stop posting multiple, duplicate threads. You're welcome to bump your original thread, but only after 24 hours. If you want to find your previous thread quickly, you can click the Topics link beneath your username in this thread. Locking as a duplicate.
lincolnsallesThis is an English-language forum, and posts must therefore be in English, or at least include an English translation. Please ensure you follow this rule in future.
Moved to the Construct 2 How do I forum
Moved to C3 How Do I? Section
—Please note this is an English-language forum. You cannot post in other languages without including a translated version.
I have edited your post to include English translations.
naidhyproducoesPlease bear in mind that this is an English language forum. So you need to at least include translated versions of your posts.
This is the text version of what Kyatric is talking about!
Probably needs a bit of polish, and could be tweaked but it works for me in my game! Hopefully gives you an idea :)
Klabundee is right - this is an English language forum guys, so please at least include a translated version of your posts as I've done to the opening post.
A use I've found for Function Maps is being able to call functions from within my JSON-based dialogue system. Basically you store a string in the JSON, then by mapping a function to that string, you can call the function later on.
This explains the use case hopefully a little better.
There are numerous ways to display dialogue in games depending on what you need.
A few examples are outlined in this tutorial course.
Locking as requested. For future reference, all account stuff is better handled by emailing support!