larrynachos's Forum Posts

  • So has the html5 api made any progress? I'm really excited for leaderboards

  • Oh, that makes sense! I'll play around with the code a bit. Thanks!

  • I'm working on a rhythm game, and it functions just like a guitar hero game. I'm using a script like this:

    every 0.XX seconds | aspawner spawn note at image point 0

    It works, but I need to find out the right times to spawn the note.

    For example:

    I want the notes to spawn every beat of an 138 bpm song. I take 138/60 to get the beats per second, and end up with 2.3. which is the number of beats per second, right? So how do I set it up to spawn a note every beat?

  • Sorry to bump an old post, guys, but I'm having some issues here.

    I got a capx together for anyone who can't figure out what you guys are talking about: https://www.mediafire.com/?82yu55mdtq2o0y5. I managed to get it working, but if you take a look at the capx, the mouse is unsynced with the spawn block. Therefor, when I remove the mouse cursor (to make it easier on the player's eyes, the player has to guess where to click to delete a misplaced block. Just look at the capx, and tell me if there's a way I can adjust the grid so the block is in the center of the mouse.

    EDIT: also, I'm still working on a way to save and load the files. I'm trying to use the dictionary object, but it's getting a bit too large for me. Anyone have a solution on that yet?

  • I heard that they were working on some HTML API. They've released a game testing it, so maybe they'll release it soon, and then maybe some skilled programmers will make a plugin for construct 2.

  • It's been months since html5 games have been allowed on newgrounds, and I would like to know if anyone is developing a plugin to use newgrounds's api in construct 2 games.

  • I want to make a game similar to "The impossible game" and "the cubus velox", and these games focus heavily on rhythm and audio syncing. how can I accomplish these tasks?

  • bumping again. STILL NOTHING?

  • screenshots, examples, etc? i'm not going to download something before i see it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ba-bump.

    NOTHING YET?!!?

  • bump.

    I've tried the Y axis thing, but it still doesn't work.

    here's my capx. feel free to play with it and whatnot, if anyone can fix my problem and re-upload the capx for me, it would be much appreciated :D

    docs.google.com/file/d/0B905DbBSgkoqeEFRVXFOZnZxbW8/edit

  • i'm using the platform behaviour, and i used the event:

    if player collides with goomba |       set goomba animation to "die"

    and                            |       wait 3 seconds

    player is falling              |       destroy goomba

    i also made an event for getting hurt.

    if player collides with goomba|

    and

    player is on floor                   (death, destroy, and reload actions)

  • so, i'm making a game called "Super luigi" (super mario, but with luigi), and i'm having trouble with the enemies. i need to make it so that when i jump on the goombas, they die, but if i run at them from the sides, i die. i wrote up some scripts, but the siderun script always activates. any tips?

  • sorry i've been asking so many questions. i've just been reeeeeeeally busy.

    anywho, i'm working of a level editor/player, and i figure that copying and pasting those ridiculously long JSON codes might get annoying, so i'm wondering if there is a way to let the players choose a json file from a directory of their choice.

    for example...

    you want to play a friend's level, but the json code is too long for them to share with you, so they email you the json notepadd file instead. is there a way to let you play the game, click load, and make a box pop up that let's you choose a json file to import into the game?

  • Change the 'Type' to 'Textarea' under the TextBox properties.

    oh man, thanks! this is just what i needed!