lamar's Forum Posts

  • MAJOR UPDATE:

    I didn't care for the original pinball cabinet I was using so I rendered out a new cabinet that is much sharper and also set to scale so more playing field room.

    I also changed the background, added a spinning wheel, more graphics and sounds and tweaked the playing field to make it more challenging and fun.

    I just need a few more lights and a theme for the first game and then I will make a leader board and send this off to the Game section instead of Demo section.

    After that I will work on making this a sandbox game so you can change all the features and design your own pinball games to share with your friends.

    Here is the new cabinet:

    Here is the Demo link:

    https://www.scirra.com/arcade/tutorial- ... demo-13984

    If you still see the old version you need to clear your browser Cache.

  • I was mistaken and what I said is not the fact. It just looked like it because I overlooked the fact my sprite is a top down view.

    abs(self.8waymovement.angleofmovement/45) just gives me errors and wont let me click done.

    I have added my sprite and given it the frames, but I have no idea as of yet how to make the animations. I can only add new frames to the sprite.

    In the editor you create your sprite. In the add frames box you can duplicate frames in the animations frames box. Right click to add blank frames, copy or duplicate. In the Animations box you see little rolls of film and you need to name those.

    Click on one of your named film strips and the properties box will open and you can set the speed of the animations and set it to loop or not.

  • Sup covered it and I would add it is a good idea to keep animation frames to a minimum and I try to stay under 10 and that is only for a main character with most having only 4 frames or less.

    Those long animations are what will really slow down the game load time.

  • I start with a good main character graphic and an idea for the mechanics. Once your main character works correctly everything else is window dressing.

    For example I am working on a realistic Pinball game. The ball and flipper physics are most important and I have spent over a month getting those to work right.

    Here is the Demo:

    https://www.scirra.com/arcade/tutorial- ... demo-13984

    Now that I have that working I can move on to the graphics, sounds and put in tricks I have learned to make the game function and play better.

    As I am working I will get ideas for stuff I want to include and I will go searching online for the files I want or make them myself.

  • Use Create Object in the Systems command.

    Create the new sprite at the position of the one you want to change then destroy the old sprite.

    As long as they have the same behaviors and your events account for the change that will work.

  • OK I see the problem on Firefox and it is the fonts I used.

    I fixed the problem with the ball hanging up at the top of the chute.

    I will get a new version uploaded later this evening with new keys and the fixes.

  • Yes, the game was restarted and the ball was in the shoot. Also, after switching to chrome where I was able to play, 3 times in a row the ball got stuck at the top of the shoot on the plug. I had to bump with the space key in order to get the ball unstuck. Also, in firefox (at least for me) the text and LED screen isn't lined up properly. It's fine in chrome at the same resolution/size settings.

    OK thanks- yes I can see a few bugs in the new version I need to fix. I will also try it in Firefox to see what is up with the LED screen.

    You can hit S any time to restart so you don't have to reload. That way you can test the features and report bugs which really helps me out.

  • Yeah, I did. That's not what I meant. When I pulled back the plunger and released the red dot moved, but the ball wouldn't shoot. I switched to chrome from firefox and it worked so it may be a firefox issue (lots of stuff like that is). I can't play the game as is though because like I said my right arrow is broken and as soon as I launch the ball I lose immediately every time.

    Hmmmmm......

    Did you click S to restart the game?

    I will get the new version with the Z and / keys up soon and that should solve your problem with keys.

    I am using Chrome and I have to clear my browser after each new version uploaded or I get the old version.

    That is a C2 issue but it should work on any browser. It takes C2 awhile to change the versions especially if there is lots of traffic.

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  • The demo isn't working anymore

    If you played an old Demo you need to clear your browser cache or quit that game page and then try the link again.

    C2 Arcade stores the game in your cache and when a new version is uploaded it tries to play the old version or goes to a black screen. C2 needs to address that problem.

  • UPDATE: New sound affects. 3 Ball Limit and Bump and Tilt Feature. Score board for two players but no leader board until the game is finished.

    All great Pinball players use Bump and a hard bump on the front or sides of the machine will dislodge a stuck ball or kick a ball out from a dangerous spot. Use it sparingly!

    Demo here:

    https://www.scirra.com/arcade/tutorial- ... demo-13984

  • Neat idea for a pinball table.

    Thanks! This was a first attempt at a Pinball game using the Bullet behavior and that is not true physics so it feels wrong to any one that plays real pinball. I will use it for other games.

    C2 doesn't recognize left and right shift keys as different keys but I have included the Z and / keys for people that like to use two hands in my new Pinball Demo below.

    Here is a Demo of a realistic Pinball game I am working on with physics:

    https://www.scirra.com/arcade/tutorial- ... demo-13984

  • i cannot get the newest build 13990 to come up on the arcade. only the older build 13984 works.

    You probably have to clear your cache if you played the old demo. I had to do that.

  • wow,

    i commented before i actually played the demo.

    it is great..

    Thanks Harrio!

    The perspective is just a visual thing. All objects are actually flat so it will work for any table angle or perspective,

    This is still a work in progress and now that I have the flipper and ball physics working correctly I will work on the play field design and add in lots of bells and whistles and lights.

    Bookmark the Demo and you can follow along with the updates and I have lots of tricks I will be using in this one.

    Merry Christmas and Happy Holidays!

  • I found a couple bugs while playing. First, the flipper bug. You already know about that one. Second, one of the times I played the ball got stuck in the launch ramp. The ball got to the top and the blocker thing knocked it back down and trapped it in there. I had to restart. Third, and this may or may not be a bug, when you have multiple balls in play, the balls don't bounce off each other. Instead they just go through each other. I tried posting this in the actual game comments but I had already posted a comment there and apparently you aren't allowed to post more then one.

    Thanks Burvey!

    This was a first attempt at a pinball game using the Bullet Behavior instead of physics and it does work but does not have the feel of real pinball physics.

    I am now using physics and the behavior is much more realistic. I have played tons of real pinball and this Demo is as close to realistic action as I have ever seen including many pro versions like Visual Pinball creator.

    https://www.scirra.com/arcade/tutorial- ... demo-13984

    I learned alot doing the Bullet example that I will use in other games but for realistic pinball it just doesn't have the right feel.

  • good template, really works good.

    Thanks!

    I had that same issue and it drove me crazy.

    That was when I figured out the flipper was traveling too fast for collisions to be recognized. To fast for the human eye to see.

    I added in the Angular Velocity to the events to slow the flippers down and that eliminated the ball seeming to go through the flipper and the ball jumping off the point of the flipper.

    I also set all objects that create an angle that interferes with flipper collisions to have a small amount of Elasticity so ball is not coming in a straight line and that helps with collisions.

    Physics is a very strange world on a computer because of frame rates and how objects interact if they are close to each other even when not touching.

    Glad you liked the Demo and if you bookmark it I will be updating with more tricks as I go along.

    Oh and Merry Christmas and Happy Holidays!