Kyatric's Forum Posts

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  • I don't know if this is featured, but arrived on the higher platform (2nd black "octopuss") the screen becomes all white with some yellow circle.

    The game isn't frozen, as I can still hear the jumping sound. The view is just opaqued.

    From here, I can't pursue the game.

  • The bug is in the code.

    Event13 Instead of monster.health=0 try monster.health<=0 (since if your monster takes 6 shots, its health value is -1, not 0)

    Please change the title of your video on youtube.

    Your capx with text objects on the monsters to see their health

    The fixed version (in event13)

    This was to see how each monster behaved.

  • No problem Urled, you have the right to be wrong. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • There is no best program to draw, it is mostly a matter of tastes.

    To this (often asked) question the answers often given are :

    Gimp, paint.net, gale graphics (all free software more or less complex).

    If you have mean or want to be hype you can always check photoshop too. (but it will cost you a kidney).

    For the random sounds/music, a search on the forum would have lead you to this topic.

  • For the PHP part, your best bet is a nice search on google for specialized website about PHP.

    For the "import" of the modified image, you should take a look into the c2 plugins section of this forum, to the "Load image at runtime" plugin, this might be what you are looking for.

    At the moment, there is no "easy"/straightforward way of doing what you are trying to achieve. It's pretty tricky anyway.

  • TheMightyAtom: you can make capx by "Saving as single file" within C2.

    A capx is basicly a zip file of a folder project, to make it easier to share it.

    Let us know if you still have troubles after Newt's explanation.

  • A local variable is only reachable in the event you set it. (that's the point of local variable).

    For example, if you have a local variable in a group, you can only reach it in the events and actions of that group.

    That's why it is called "local" in opposition to "global" variable that you can access from anywhere in your event sheet.

  • If I read correctly Ashley's link, the news about dropping silverlight is half a good news.

    Indeed, they are dropping it, apparently, in favor of another microsoft proprietary stuff "Windows RT", not to the profit of WebGL for example.

    The really good news would have been a single standard (webGL, OGG support... meh, sweet dreams, but not yet). Apparently, they are still not up to it.

    As far as flash for desktop, I have a friend who work in research and told me flash won't die that easily (on server side for example).

    Anyway, it is nice to see that HTML5 IS recognized. That seems to prove that it was the correct bet.

  • I don't have or develop for phones so I don't know more than I've seen on those forums.

    You can check out this tutorial about making native app with C2 and phonegap as well as this tut about making a iOS webapp with C2.

    There are also threads about all this in the forum I suggest you to have a search with the keyword "phonegap", you might find the infos you need.

    Once again, you develop on your PC in C2 and then export ("compile") to a javascript/html5 format, so the end result IS multiplatform.

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  • I'm under XP and have the same message as zenox. (noticed it also in 7.0.1 before upgrading to 8.0).

    I will have the tests now to see if any change. Probably it will be more noticeable with FF 9.0 and the direct2D support.

    Edit: Well I was able to play Trashoid Attack at an average of 14 FPS, but this time, compared to the last one I did, the attack propulse the ball more ahead which makes the game far more playable.

    Also I tested my "Space Jinx" and it feels less laggy. Still going on with my tests, I'm pretty happy so far, it feels better/steadier.

  • Are those all sprites you made DravenX ?

    The cars looks nice, but I'm afraid there might be copyright issues using them (the add stickers on the F1 for example and the model themselves in the last pack).

    Anyway nice job, it still can be very useful.

  • You have a few examples in the examples folder of your C2 install. A few of them directly concern platformers and should help you.

    A platformer tutorial (like the beginner's guide tutorial) is currently being worked on, check it when it will be out.

    You can also check the How do I FAQ recensing a few examples about platformers game and check out the topic and .capx to see how other setup their games.

  • Use the int() expression:

    int(Text.text) for an integer