Kyatric's Forum Posts

  • The answer is the fixed capx <img src="smileys/smiley3.gif" border="0" align="middle" />

    Or is there something else causing issue ?

  • Haematite: I experienced the same "lag"/"chopiness" after updating to FF 10.0

    I'm relieved to learn that it may have to see with localhost only.

    There were new additions with the indexdb that may have occured some slowdowns. First time I experienced it was with Ashley's first example of particles.

    I got 60 fps solid and fluid in chrome, and around 45/50 with "freezes" in FF10. I was a sad panda. Trying right now, I got 60 fps in both and fluid in both ^^

    2nd demo is a bit more intensive. It stabilizes to 50 fps and ~800 objects in 1920X1080, FF10 maximized.

    But I believe a 10.0.1 patch or superior could fix it, and by FF 11 we should gain again some of the fluidity that appeared to have been lost between 9 and 10.

  • Are your browsers up to date (FF10, IE9 can't support webGL anyway) ? Could you try also installing chrome ?

    Are your graphic card drivers up to date ?

    Also what is your operating system ?

    Is the property "webgl" to on in the properties of your project ?

    I have a less powerful config than yours, and I experienced nothing of the graphic tearing you're talking about.

    Also consider posting a capx or an exported project for us to test.

  • I'm not sure what your question is, so in doubt I'll reference you to the how do I FAQ and precisely this :

    everal RTS mechanics (camera movement, selecting units, etc...) - LINK

    If this doesn't help try posting your capx and explaining much in depth what you want to do, what you expect your code to do, what's it doing instead.

  • Fixed capx

    The problem was that system conditions don't affect the picking list.

    So anytime you would add a damage, it would be added to any instance of dusman1.

    The non english in the capx make it harder to debug indeed.

  • Player.imagepointX("image") and Player.imagepointY("image") should return the coordinates of this point.

    But that's maybe not the problem here. What are you trying to do exactly ?

    Set the bullet angle to a X position makes little sense.

    Something like

    Set bullet angle angle(Player.imagepointX("image"), Player.imagepointY("image"), Bullet.x, Bullet.y)

    would give you the angle between the bullet and the player's image point.

    This depends of course on the position of the bullet.

    If the angle is still not what you expect, try switching Player and bullet in the expression above.

    angle(Bullet.x, Bullet.y, Player.imagepointX("image"), Player.imagepointY("image"))
  • Be sure to also read and follow the Beginner's guide to C2.

    Behavior dialog is accessible from the properties bar of any selected object (in the section "Behaviors")

    Welcome on the forums <img src="smileys/smiley1.gif" border="0" align="middle">

  • You do not have permission to view this post

  • I moved it already, no problem ^^

  • The text gets actually updated the tick after the action happened.

    So as you noticed, you can only get the textheight a tick after a new text is updated in a text object.

    I guess it has to do with the fact that the text object is handled out of the canvas in a separate layer.

    it's not a "true"/belonging part of your application.

  • The collision polygon in the animation "Falling" seems not right.

    Also, it is generaly advised to use an invisible rectangle sprite as your platform behavior holder and spawn the animation over it. (as in this and that tutorials)

    I'm under the impression I've already seen the character's sprite. Is that deadeye's from the CC platform school ?

    If so, you really should use something else as Deadeye specified he did not want his assets to be reused.

    Finaly The forums C2 general and how do I are more indicated for posting support/help request topics. "Your creations" is the part where you post your working games ^^

    Hope this puts you on the right beginning rails.

    Welcome on the forum.

  • Try using the system condition "Compare two values".

    Also you can "add another condition" (right click) in any event (so the event is composed by several conditions, not just one).

  • Looks like the time taken by the browser to redraw things.

    It has the same kind of delay when I'm looking at this very forum and resize my browser. The middle/body section takes a little time before getting drawn in the center again.

    Not sure it is C2 specific.

  • Good job

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm seeing it too, but as you say "seemingly impossible to fix".

    Maybe Ashley could tell you more about this.

    I don't know why, but it kinda feels connected to this bug report to me.

    Just an intuition.