Kyatric's Forum Posts

  • France, Gers, slow connexion

    ping scirra.com = average 142 ms

    ping 69.9.34.100 = average 259 ms

  • [tube]ARnBgW5XgSo[/tube]

    Epic you said ? Amon Amarth.

  • Apparently, no.

    You can "only" act on the interval/periode, the magnitude and set it enabled/disabled.

  • Weishaupt: You should really grow up, and start acting your age.

    Picking on moderators won't help in any issue, I think you would have learnt that through your long internet experience.

    When a fistful of moderator point ou/flag some aspect of your behavior as going wrong, maybe it's time for some introspection.

    And keeping provocating on the issue won't win you any favor.

  • Ragtime: try checking for errors in your browser.

    Do your project use physics and the enable/disable collisions actions ?

  • Please post a capx this will be easier to see if it has to do with your project or if it is a bug.

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  • You have to make sure the registered email adress on the forum is exactly the same as gravatar's (cAse SenSiTive)

  • I think there might be a blog post in this actually...

    Oh ys, a technical insightful post <img src="smileys/smiley4.gif" border="0" align="middle" />

    No offense to you or Tom, but I kinda missed a post like this for some time ^^

  • Hello,

    If you destroy (use the common action destroy) on an instance, it's not supposed to be there anymore and so shouldn't collide with other objects.

    If you simply set it invisible, it will still collide indeed.

    Depending on the behavior used on the object, there should be a "disable" action.

    At worst you can add another condition in your "on collision" event to make sure the object is visible/on screen.

    Also I think you should check out the tutorials like the beginner's guide to C2, how to make a platformer game, building a platform game a beginner's guide and some others like make a fancy lifebar.

    There's a lot of documentation out there, nothing to easily make the transition from GM though.

    Hopefully this will help you along the way.

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  • chrisbrobs: In short yes, r79 introduced a fix to the chrome keyboard bug but caused other types of bugs in the process.

    R79.4 has fixed all introduced bugs, and for the iframe problem, it deactivates the "chrome fix".

    This means now iframes games receive the keyboard controls, but the "sticky key bug" can happen when using chrome.

    The sticky keys bug should be fixed in chrome 18 if all goes well.