Kyatric's Forum Posts

  • The ribbon has a "Search" field in the "Events" tab that basically does that.

  • Make a new topic in the "How do I" forum and provide the capx.

    Since you can't reproduce in a new/stripped down project it seems it is definitely something you overlooked in your project, and without the actual capx, no way to help you correct it.

  • As vee mentioned, check the "Tint" webGL effect shipped with C2 or even the "Replace color" one.

    Since this (old) thread those effects have been put in.

  • Compared to "regular coding languages" C2 has its own worflow/system you need to get the hang of before really judging it.

    The event system is robust and allows you to do so much without even requiring you to expand it with plugins/behaviors.

    Often coders come and want to "go further" without even being aware of the depth than can already go into simply with events.

    Take the time to read through the manual and check out some of the tutorials available (you can also check out the advanced event features), perhaps you'll start to see what I mean.

    Some "keyboard users" already stated they were more at ease this way, and so shortcuts were implemented to allow them to find back their mark/workflow.

    Maybe the system is not right for you anyway, but as a beginner, don't just go and judge it without having at least tried it for a bit.

    Your experience as a coder will definitely help you get the hang of it faster than a complete beginner, I can assure you but you still have to put a bit of "discovery effort" into it first.

  • I find it quite funny how this kind of topics come back on a regular basis.

    There's already been quite some discussions on the subject here or here in the past.

  • Not sure to understand your issue, but are you aware instances already have an IID and UID values you can refer to and pick ?

    You still can use the expression "loopindex" with a "for each" loop.

    Also, if you want to check the number of iteration of a loop, you could also have a local variable and add 1 to it, this will allow you to keep some kind of counter.

    Possibly posting your capx would make it easier to understand what your issue really is.

  • You can use a system condition "Every 0.1 second" and an action "Add 10 to " a global variable that you'd name "Score".

    Look in the manual for informations on those conditions/actions.

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  • Peralta: The performance tips manual entry.

    Also as mentioned in another thread, the "limits" are mostly the knowledge and the design of the users.

  • It is doable.

    My tutorial create a bomber man inspired game will show a method, the duplicating of the player will be explained in the 4th part (to be published in three weeks though) stay tuned.

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  • To use C2, it's not a requisite to code in javascript.

    Simply go through the tutorials for C2. Pretty much any logical engine can be made through the event system, without requiring you to expand with custom plugin/behavior.

    Learn to use C2 as it is first, and then, according to your needs, learn to expand it.

    That's a mistake a lot of "coders" do when arriving into C2, whereas it's already fully capable and the limits are only the knowledge and capabilities of the user.

    Take the time to go through tutorials, make several small projects, getting bigger each time as you learn more about the soft and the logic of game making.

  • What are the limits you are referring to ?

    You can code extra plugins and behaviors using C2's Javascript SDK.

    For question 2 and 3, the answer only depends on your level of knowledge, understanding, time and effort you put into using C2 and game making.

    For question 4 you're asking the wrong question.

    C2 can do exe files through node webkit's wrapper (available for licensee users) but having it on steam only depends on the quality of your game, your popularity as a developer/studio and the acceptance of your game on Valve's platform.

    Whether the game is made in C2 or not doesn't impact on this.

  • czar :

    Do not use third party plugins in your .capx file. This is necessary to prove the problem is not caused by another developer's code, which Scirra can't support.

    The topic is titled "SpriteFont is broken"

    If there is an issue or a modification to make so that the SpriteFont plugin is compatible with C2's latest release it has to be made be the author of the plugin and it is an issue with the plugin, not C2.

  • Bug reports in this forum are only for the built-in plugins, not the third-party ones.

    Better report that type of bugs in the official topic of the plugin/to its author.