Kyatric's Forum Posts

  • Be sure to export your game using the "Scirra arcade" export option.

    Follow the steps of this tutorial.

  • Vertical Scrolling platform game, starting from bottom - LINK

  • Are you sure the array is set to global, and are you also sure that the array is part of a layout that has already been executed before you try to execute your events ?

  • I didn't think you were rough, and perhaps my use of the word "judging" goes further than what I think (and so my answer could appear as rough too).

    I just mean that it's not the first time that people with programming/coder background come to the forums and ask for more "depth" when the actual events system, once used to it, already provides such depth.

    As I said, it's a new workflow to learn, but it's a quick and powerful one.

    Using functions, loops, sub-events, arrays and/or dictionary you can do random generation algorithms.

    Have a look at the "How do I FAQ" (link in my signature) I think there are even examples of some listed (though they might be old/outdated), and at worst there are examples in the how do I forums.

    As a "long time user" of C2, I hardly/don't use third-part plugins since I find myself able to do most of what I want through events and built-in plugins (and even more since the Function plugin has been added).

    I had written a pathfinder behavior when the official wasn't available and used it in a few projects.

    For such specific needs, an extension at the time was necessary.

    But for arrays/data manipulation and random generation algorithm, I don't think there's a need for it, the current plugins and events system is more than capable.

  • For the limitations on the free version simply check out the store page where those limitations are displayed in comparison to the paid version.

    Limitations of the paid versions, the subject has been discussed recently here.

    To learn how to use C2 you should have a look at the tutorials and the manual.

  • The declaration is only "visible" in the event sheet they are "created" into but yes they can be accessed through the whole project.

    Simply do the test and you'll see the variable is nevertheless accessible (which means it can be modified and is visible in the dropbox of the action "Add to" for example).

  • Global variables are global to the whole project.

    It means that you can access the variables declared even in a non-included event sheet.

    So no, the global variables are not included "again".

  • It's been in for quite some time, I don't remember what release exactly though but it's not something I'd qualify as "recent".

  • Kyatric I think flaye did a pretty good job of listing the error he received, and I don't think there's much to say about using forum search beyond "you type the term into the box and hit 'enter'."

    And if you notice RandomExile this simple sentence isn't even part of the original post.

    The simple mention was "search doesn't work" which was untrue at the moment I tried it.

    That's like someone testing a game of yours and simply saying "the game doesn't work".

    What do you do with that ? It's not enough informations at all. Any serious bug report needs a more precise way/steps to reproduce the error on a consistent basis.

    I do confirm too that at the moment of writing this post, indeed putting any search term in the "Search forums" field leads to a 404 error whereas using the "Advanced search" works as intended.

  • The IDE is in C++ I believe, and the runtime revolves around JavaScript.

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  • I can confirm both the search and advanced search options are both working as intended.

    If you really want to report an error, please give more informations/a better demonstration on how to reproduce the error.

    Or perhaps was it just temporary and everything's fixed now.

  • Do you mean hit one enemy and then another enemy ?

    Because at the moment, what your event does is it checks it is colliding with one enemy and it has to be colliding/overlapping with the other enemy at the same time to be executed.

    If you want to check for a consecutive action (like it goes through an enemy and then another one) use global variables to count the "hits".

    It would be simpler to figure out if you'd post your complete capx directly.

  • Are you sure you imported/converted m4a sounds ? (this is the sound format IE supports).

    Are you sure your server is serving correctly those files ?

    Manual entry about sounds and music

  • Example capx using the pin behavior.