Kyatric's Forum Posts

  • As can be read in the DrawingCanvas manual article

    Handling resizing and resolution

    By default, the canvas uses the same display resolution as the game. However the display resolution usually changes when the window is resized. For example in letterbox scale mode, when the window is resized larger the game displays the same content but at a larger size (using more pixels). The Drawing canvas object automatically changes the resolution of its canvas when this happens. This is destructive, though: the next draw to the canvas will clear it, because internally the drawing surface is destroyed and recreated at the new resolution.

    The reason it waits until the next draw to recreate the drawing surface is so that if you draw to it once, the same content is simply displayed stretched at the new resolution. This is often an acceptable result after drawing in On start of layout. Normally a better idea is to draw one-off content in the trigger On resolution changed - this also triggers on startup, and again any time the resolution changes, ensuring your content can increase in detail if the window is resized larger.

    Alternatively if you clear and re-render the canvas in Every tick, since it is always redrawing it will always draw at the current resolution. This approach is similar to how the runtime itself renders, although you may want to stop drawing if nothing is changing in the game, which is also what the runtime does.

    If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

  • Bullet behavior's actions

    Set angle of motion

    Set the angle the bullet is currently moving at, in degrees. Note: when the speed is 0, the angle of motion is always 0 and cannot be changed, since there is no motion. Therefore setting the angle of motion then the speed does not work if the object is stopped. Instead, set the speed first and then the angle of motion.

  • Post a copy of your project (as a single .c3p file) with clear reproduction steps of your issue and it will make it easier to be able to answer your question.

  • Consider reading this tutorial : construct.net/en/tutorials/ios-application-development-25

    You might have to be careful about iOS being far more insisting on getting user's inputs on certain features (audio/video playback for example, and others, generally indicated in their manual article)

  • Do fill a proper bug report to help our dev team fix any issue you might be encountering.

    If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    https://github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

  • And obviously I can't submit my project in GitHub.

    You can always send your project to supportdis@construct.net with the URL to the report you filled on Github, this will allow our dev team to have access all while keeping the project private if needed.

  • Do fill a proper bug report to help our dev team fix any issue you might be encountering.

    If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

  • Try Construct 3

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  • As seen in the How do I FAQ for C2 :

    Making a button using a sprite (and handle clicking on it) - LINK

    Example made for Construct 2 with standard addons can be opened in C3 and the theory still applies the same.

  • As can be read in the stickied topic "Where to post website issues and suggestions":

    A github tracker, similar to the one for Construct 3 has been opened.

    Please report bugs directly there and not in this forum anymore.

    https://github.com/Scirra/Construct.net-website-bugs

    As for spam please read this topic : Dealing with spammers

  • If you already used your C2 discount, it is not available anymore.

    As mentioned, the monthly subscription is to be looked into.

    You can always send an email to supportclj@construct.net for further discussion.

  • You can find the dedicated tutorials for Construct 3 on our website. You can check out also its online manual out and the How do I FAQ topic which lists examples of implementation and answers to the usage of Construct 3 from our forums.

    Be sure to check the general Learn section of our website.

    We strongly recommend starting with our beginner's guide to Construct 3.

    You can also, when executing Construct 3, find bundled examples in the editor, from the start page.In the left column you can select from full game demos up to advanced demos and tech examples.

    You can also make use of the templates provided to kickstart your new projects.

    You can find a dedicated tutorial How to learn Construct 3? Next steps for beginners that relies on the examples and templates from the start page to help you using Construct and its elements as soon as possible.

    There is also the How do I FAQ for Construct 2 (those examples can be used with Construct 3 as well, so checking out this massive thread is still relevant).

    It is possible, hearing from the description of your issue, that you might have made use of new object types instead of instances.

    There is a major difference between those two elements in Construct and it can cause issues to beginners.

    Also, for applying actions to a set of different object types, you might gather them in a family.

    When you encounter an issue with Construct, check all the previously mentioned existing documentation, and if you cannot find an answer then, post in the How do I forum.

    Be sure to provide a local copy (.c3p) of your project so other forum members can check it out. Make sure it focuses on your issue and is not using third-part addons.

    Provide exact reproduction steps, what you expect your code to be doing, what you experience it happening and it will be easier for forum members to provide you with an accurate answer to your issue.

  • Be sure to use the latest release of Construct 3 : construct.net/en/make-games/releases

    The API issue was a thing last year that has been fixed already.

    Make sure to keep up to date.

    Your error message indicates that the minimum version for Android will go up due to Google's own policy with API to use.

    So I'm afraid the answer to your question is no. This is not about Construct, this is about Google.

  • If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

  • hugoneYou can check in the How do I FAQ for Construct 2 in the category AJAX, there should be topics answering your question.

  • Construct 3 does open capx files.

    In the current store you can upload a zip archive that contains a blank .capx file and your .c3p file.

    A new store is in the works and will be released once it is done.