kidswithcrowns's Forum Posts

  • Weird

    I remember someone saying that 'is on-screen' is a good way to get better performance since it lets the engine only run calculations on objects that are on screen

    But with this set of events at about 50 objects 'is on-screen' tanks performance. It runs MUCH better with the condition simply disabled

  • The Drawing Canvas can do this

    Have the sprite spawn multiple drawing canvases that paste the sprite and then fade out

  • Played to level 20 on my chromebook. No issues. I love the atmosphere and the little details. Great work!

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  • Nice, reminds me of KidPix!

  • Awesome, thank you for this!

  • So I was successful in applying for a government grant which will allow me, among other things, to hire a pr firm and brand consultant prior to release (in Oct). One of the things that came up was that the story didn't tie together really,. So in a bid to address this issue, I've decided to do a series of collectable comic pages through the game. Here's the first couple (which also double as the game's new intro)

    Nothing's set in stone on this, so I'm happy to hear feedack :)

    Congratulations on the grant and the progress of your game!! I didn't know grants like that existed. How do you go about finding them?

  • I could recreate my player sprites and recolor them by hand (would be nice if you could paint bucket across all animations, but oh well) but this is a pain in the butt, doesn't let me change colours easily later on, and becomes a massive amount of work if later on I want to add more colour modes.

    There's a very quick way to add new skins using the Desktop Download version of C3

    USING THE DESKTOP VERSION:

    Set up:

    1. Create Master Spritesheet of all character animations

    2. Split the Master Spreadsheet into separate files using a spritesheet splitter tool online

    3. Put the split frames into a single folder called "Import" or something

    4. Load the frames into a Sprite Object and get it set up how you like (In your case just replace the old frames with these new frames)

    Adding new skins:

    1. Edit the original Master Spritesheet to a new color using global paint bucket

    2. Split this new spritesheet the same way you split the Master Spritesheet

    3. Put the folder containing the new frames in the same location as the "Import" folder. Rename the old "Import" folder to something else, and rename the new folder with the new skin to "Import"

    3. Duplicate the Sprite object you'd like to add a new skin color to

    4. There's a button in C3 Desktop version when you're editing a Sprite's animations called "Reload from source" or something. This will re-fetch the files from your computer using the file locations. So it'll find C// Desktop/import and replace all your frames in the Sprite Object with whatever it finds, in the proper order.

    This takes a bit of setup but once you get it going it's very fast. I had a Sprite with over 100 unique frames and 30 separate animations, and this allowed me to add new skin colors within a few minutes

  • You can use the text object

  • It's easy to sit back and say "they should just do XYZ!" but I think this would really be a huge project with significant opportunity cost (displacing multiple other major features)

    Ashley You mention opportunity cost and the small size of C3's team a lot. Have you considered expanding your team?

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  • > There's an effect called "Color" (I think) that can do this if you turn it on and off quickly

    I achieved the white flash with the Tint effect but I don't know how to set the sprite back to the original color. Any suggestions?

    Try disabling the effect entirely after the 0.1 seconds

  • There's an effect called "Color" (I think) that can do this if you turn it on and off quickly

  • I'm pretty sure an instance value is faster

    But the best way to know is just whipping up a quick project yourself and testing

  • Well, that's hard to say. The first thing I'd do is to enlist Chrome to help me find out.

    When you're previewing your project, hit f12 to bring up the developer console.

    Thanks for the info. Great post!

  • Yes, you can set a sprite's image from the URL of a saved canvas image