JPBreau's Forum Posts

    Constantly crashing as well on my Dell G3 laptop with GTX1050 Mobil GPU.

    Just tried installing it on another laptop, HP Probook 650 with Onboard GPU, and crashes as well.

    Just spent the last hour creating new projects and simply loading assets and it crashed 4 times. I notice I was on 267 and updated to 269 with the same results. The crash usually occurs when playing around in the editor or double clicking a asset.

    I have a freshly installed Windows 10 PC at home, will try installing on it and see.

  • Hey my friend,

    Someone is trying to rip off you template. I played the demo and it contain some of your graphics, sounds and most likely your code. More then likely why he turned off commenting.

    I don't know if you care or not but I would contact Scirra about this.

    scirra.com/store/royalty-free-game-templates/pixel-platformer-engine-4695

  • Tom is referring to your Construct license.

    So if your using a C2 Personal (5000$ US Profit Limit), C2 Business Edition or a C3 License (except educational) go WILD and have fun.

    [quote:1g7fbva3]How much should it be changed, such that to not be accused of copyright problems? Thank you!

    It's up to you, but being Royalty free, you don't need to change anything. But if you want to make money, you may want to change the graphics.

  • Uninstalled 0.27.0 and used v0.26.0 and all is good.

  • Got this in a bundle with the Amazing Epic Platformer Template. My only suggestion would be to break down CaveSpites.png into separate PNG's so we can use them right out of the box instead of having to split ourselves. Call me lazy

  • JPBreau Thank you! Since it's pixel art it's easy to use the colors but it would be much better if there will be a palette. I will create one when I've got time, thank you for the suggestion.

    Thanks! But if you don't already have one it's no big deal. Like you said it should be pretty easy to create our own.

  • Love it, nice, clean and easy to work with! Having fun reverse engineering LOL

    Just wondering if your willing to provide the color pallet? Would help out in creating assets.

  • He's Back!!! Load time was about 15 sec sec in the new Edge Browser. Chrome was around 25 sec.

    The only bug I've found was that the bombers would stop lobbing bombs at me. The next one to come into range would work fine. I replayed several time, often without a hitch, but they did occasionally stop. Will try to play on chrome tomorrow.

    Like striimix, I figured out the mouth pretty quickly. No school like the old school ahh QBasic....

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  • [quote:1xhkx5p0]If you want to make money in the Google Play Store, this is the game you were looking for. Just re skin it and start making money right away!

    But the license you've selected seems to contradict, toward the end it says:

    [quote:1xhkx5p0]You are only permitted to privately distribute derivative works amongst friends and family in person (not online), strictly for demonstrative purposes.

    You are not permitted to distribute derivative works in any other way, including but not limited to online publishing/distribution, public demonstrations, for sale, or accessible to the general public in any form.

    Can you clarify? Are you simply talking about the distribution of the CAPX file?

  • Love your work! Been following your contributions on OpenGameArt.org Once I got the newsletter saying your sprites where part of the free bundle I immediately downloaded the bundle, even do I already have most of them, to see what size they where going to be.

    I've always read and was told that sprites should be "Power of 2", yet you never seam to follow that rule. Is there a reason why you don't follow this rule? What's your take on this.

  • Very cool!

  • Here we go:

    Assuming your tank is the main character, I would place him where you want him to appear and not create it at the start of the layout. But if you have a reason to do so, destroy the original sprites as well has the bullet, etc... before creating you container and pinning the turret.

    I've also learned that order is important, so you want to create your container before you pin the turret.

    Changes: Removed turret behavior from Turret sprite (not needed), Removed second frame from bullet and created a sprite with that second frame.

    I've attached the new capx have a look.

  • Apply vehicle behaviour for turret also. the container is not broken when creating the turret, rather, It doesnt have the same default movement set by behavior .

    Edit: dont forget to move the initial tankturret on the base if you are going use it on the same layout.

    You do not need to had the same behaviour to the turret. If it's pinned, it's pinned.

  • Well it's not perfect, seams to bounce when colliding with corners but work's well along the wall.

    Happy tweaking!

  • I'm working on at Tank type game myself and even if this scenario is not part of my current project, I decided to take your challenge!

    I looked at your tank.capx and your starting with the wrong logic. Part of the answer is in your first post (I put it in Bold in the quote).

    Hi everyone;

    ......problem I'm facing is when the turret is rotating and hits a wall or some kind of obstacle, the turret is keep moving and never stops! Any tip around?

    Set angle towards mouse will not work, you need to have it rotate towards the mouse.

    If you move the mouse very quickly with the set angle condition you will notice how it jerk's to the new angle, but if you tell it to rotate towards the mouse the turret simply change's direction and continues to rotate a the same speed no matter how fast you move your mouse.

    Now to work on that obstacle problem.