John Cutter's Forum Posts

  • This is a pretty serious problem! I worked on a new project tonight for about an hour (thankfully it wasn't more than that) and tried to save it using "Download a Copy". It looked like the save worked perfectly. No warnings or error messages. So I quit Construct 3 and went to eat dinner. After I got back to the computer I couldn't find the file anywhere. Apparently, it didn't save and I lost everything.

    Just to confirm the fix for this:

    1. I had to go into Chrome Settings and under Downloads I turned ON the feature: "Ask where to save each file before downloading".

    This STILL didn't work because, as noted above, Chrome is apparently blocking its own popup.

    2. In Chrome Settings under Advanced / Privacy and Security / go to Popups. You need to ALLOW https://editor.construct.net

  • [quote:3qei60gt]yeah! I didn't think it was possible but I've found some one older than me!!!! (I'm 44)

    It's kind of a young man's game anymore, isn't it? (I've also been in the industry for a looooong time... mostly as a Game Designer and Producer.) I'm working on a simple word game for Facebook Instant right now, but I'm worried about my ability to get it all working. (The game part won't be a problem, it's leaderboards, social features, submissions, ad stuff, etc.) We'll see how it goes.

  • Every single person that has a mobile newer than five years and are interested in gaming and/oror are younger than 50 has the most recent version, always, I would say

    Yeah, that may be the problem. I'm 56 years old.

  • Okay, I just found it. I had to update Messenger first but I can see the Games button now. (My older version of Messenger had no way to access games at all.)

    This makes me wonder, though. How many people (non-developers) keep all their apps up-to-date? There was no error message or anything, when I tapped on a game in Facebook it just went to a blank screen. That's not ideal.

    Unfortunately, even after updating Facebook AND Messenger on my iPhone the Games button on Facebook still gives me a "Not Available" error for every title.

  • To be clear, I'm NOT complaining about Scirra's plugin (I haven't even tried it yet), but the Facebook Instant Games feature itself is giving me fits. I've been so excited about this potential new market for casual games but I'm having a hell of a time getting many of the features to work. Specifically:

    1. Earlier today I played some of the top games (on my laptop). That seemed to go okay, but when I tried to invite my wife to play she only got a notification on ONE of the five titles. I attempted to send multiple invites at various points throughout the day with the same result.

    2. I'm probably missing something but the games don't seem very discoverable. My Facebook page has a thousand links and buttons on it, so it took awhile to find the Games link on the left side. Then I had to find the "Instant Games" link. Based on what I have been reading I thought I could find the games from within Messenger but so far I haven't been able to do that. (I'm kind of old and I don't use Facebook/Messenger much, so there's that...)

    3. I thought maybe I would have more luck with my iPhone but it took me forever to find the Games button and when I tapped it I got a blank screen... repeatedly. Then it dawned on me that I haven't updated Facebook in... forever... so I did that. This time the Games List came up. Awesome. But when I tap any of the games I see this message: "Game Not Available - This feature isn't available yet". (I've tried Words with Friends, EverWing, and a dozen other titles. Same message.)

    Is it just me? Is anyone else having trouble?

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  • Have you seen Ashley's blog post about this?

    https://www.scirra.com/blog/229/faceboo ... onstruct-3

    (Be sure to read through the comments, as well.)

    I haven't looked into the details yet, but a few days after the plugin became available (in the Beta build), Scirra announced that they added support for ads.

  • Congrats on the launch! I, too, would love to know more about the publishing process, if you would be willing to share.

    One note. I tried the game at home on my gaming laptop and it was very slow with NO water effects. I just tried it again on my work computer and it's smooth as butter WITH webGL effects. Not sure what the difference is... both computers have dedicated gaming cards and similar setups.

  • Thank you! I couldn't find that information anywhere!

  • Sorry if this is the wrong forum, I wasn't sure where else to post this question.

    I'm a registered Construct 2 owner and I'd like to upgrade to Construct 3. I think I get a 50% discount for the first year (?), but I have absolutely no idea how to activate this discount. I've tried adding my e-mail address on the purchase page, I've tried logging in to the website first, and no matter what I do the price shown is the full price.

    What am I missing?

  • <sigh>

  • Some more tests...

    Here are the specs for my work laptop:

    ASUS running Windows 10 (64 bit)

    Intel I7 2.6 GHz (8 CPUs)

    DirectX 12

    GeForce GTX 970M

    I have two external monitors, a Dell and a Lenovo. I ran some tests using my laptop monitor as my "main" screen, and more tests after making my Dell monitor my "main".

    LAPTOP MONITOR IS "MAIN"

    LAPTOP MONITOR

    The demo runs like butter. The vehicle and the background are perfectly smooth. No microlags or jerkiness at all.

    SECONDARY AND TERTIARY MONITORS

    The vehicle and the background show pronounced jerking and lag.

    SECONDARY MONITOR IS "MAIN"

    LAPTOP MONITOR

    The vehicle and shadow look perfect but the background has some slight jerkiness. It is MUCH better than the jerkiness mentioned above.

    SECONDARY AND TERTIARY MONITORS

    The vehicle looks perfect, but the background looks a little blurry? (As if it was being rendered in a location and then a millisecond later rendered one pixel to the left or right.) Despite any possible blurriness it still looks great.

    It will be interesting to see if the new C3 runtime makes this better!

  • Thanks for the help. Here's a link to my capx (below). I'm probably doing something stupid and will soon feel like an idiot... <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    https://nofile.io/f/mfgADZQW2qv/array_test.capx

  • I just tried the HTML5 version in the link above (http://q3olegkagames.com/project/test/).

    As others have said, the performance is very jittery and jerky. Strangely, when I dragged the browser window from my secondary monitor to the monitor on my *laptop*, the movement instantly became buttery smooth! (I can make a video if anyone would find that helpful...)

    UPDATE: I just tried the same experiment on my laptop at home. I've got a fairly fast rig but unfortunately I'm seeing the same jerkiness on my secondary monitor AND my laptop monitor.

  • On my lunch break today I created a .json file and tried to use AJAX to populate an array. It's not working and for the life of me I can't figure out why.

    Here's what I'm doing:

    1. I created a .json file using c2array format. (See below.)

    2. I imported the .json file to the Files area.

    3. On Start of Layout I use AJAX to request the file.

    4. When the .json file is Completed I Load (into the Array) from JSON string "AJAX.LastData"

    When I run in debug mode I can see the .json text in LastData, but my array has 10 values and they are all 0.

    A minute ago, as a test, I downloaded the array to a .json file, added that to my project files, tweaked a couple of values and tried again. That's not working either, for some reason. Is it an encoding issue on the text file? According to Notepad++ I'm using UTF-8.

    -------------------------------------

    {
    	"c2array": true,
    	"size": [100, 1, 1],
    	"data": [
    		[
    			[0]
    		],
    		[
    			[1]
    		],
    		[
    			[2]
    		],
    
    etc.
    
    		[
    			[100]
    		]
    	]
    }
    [/code:1voymjgm]
  • Hmm. I followed blackhornet's advice above, but it's not spawning the correct number of sprites in my grid.

    My code now looks like this:

    For "MakeItems" = 1 to 5
         Pick an instance of spr_test at random (if spr_test.var = 0) --> set spr_test.var to a random number between 1 and 3
               spr_test.var = 1 --> create newSprite1 at location of spr_test --> delete spr_test
               spr_test.var = 2 --> create newSprite2 at location of spr_test --> delete spr_test
               spr_test.var = 3 --> create newSprite3 at location of spr_test --> delete spr_test
    [/code:9v6lliz9]
    
    So if it randomly picks an instance of spr_test where var = 0 then it sets var to a random number between 1 and 3. But if it randomly picks an instance where var does NOT equal 0 does it just fall through and loop back? That would explain why I'm not always getting 5 items in my grid.
    
    UPDATE: I may have fixed the problem by moving "if spr_test.var =0" ABOVE "Pick a random instance".