jobel's Forum Posts

  • thanks so much, exactly what I needed to randomize my world map with seeds...

  • +1

  • would love to know if a plugin could be made for C2..

  • Enemy collisions

    wow looks awesome... glad to see you are working on your game again!

  • jobel the only solution I have found is to use "effects" instead of music for playing songs.. this means basically that music will loop seamlessly.. i think the only trade off is that the music is uncompressed so it might add some size to your game.. so keep your songs short.

    I don't know about a giant gap, but yea if you want smooth looping music import the music as a sound effect not as "music" and it should be fine.

    if you need to start / stop music it gets trickier.. but for my last game http://www.kongregate.com/games/part12s ... video-game i actually (because it was slowing me down) just played both songs all the time and simply control volume of both turning down the audio on one as i turn up the audio on the other.. not ideal, but it gets the job done.

    that reads it into memory though...

    I read a work around somewhere that seemed to do the trick... play music NOT LOOPED then make a Trigger on tag finished, then start the track again. Basically manually looping... so far so good..

  • more stuff

    love the easing on huge rotating thing.. that bounce..

    juice! nicely done..

  • Spawning sprites with Fade behavior and aligned to the moving direction.

    https://www.dropbox.com/s/5nqiomh98hgca95/DIG.capx?dl=0

    cool.. and the sprite probably has animation where it "collapses"... good idea..

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  • I think the byte size has to change.. as this has both worked, and not worked for me. I noticed when I make small changes to an audio file it WILL NOT update the sound, but if it's a totally different sfx with the same name it WILL update it. Which is very annoying, it should ALWAYS update it no matter what.

  • Been working on a platformer inspired by a weird combination of Dig Dug and Ecco the Dolphin. I don't have a title yet.

    wow, looks great. love the art and use of particles. how are you creating the tunnel as she digs it? is it an overlay mask thing?

  • wow.. great fighting mechanic.. looks like this could be really interesting.. how do you block?

  • yes I would like to know this as well.. just listened to my loops and there's a GIANT pause between the loop point

  • Ashley at least 3-4 times this has totally burned me where I was actively making many changes then loaded a sound file that hangs and I lose 1+ hours of work.

    why not let the user decide it has 'hung' and add a cancel to the import dialogue? maybe this is more of a request/work-around than a bug? but if feels like a bug - not handling an exception (even though the encoder doesn't throw one).

    EDIT: sorry don't mean to harp on this.. not that big of a deal really.. just wondering if a cancel button is an easy solution

  • Closing as won't fix: the problem is with the AAC encoder we use (which doesn't report an error, it just hangs), which is the one built in to Windows, so really it's a Windows bug. We can't easily change the encoder because AAC is a patent-encumbered format. The workaround is to use your own AAC encoder or extend the audio clip. Sorry, not much else we can do.

    is there anyway you can add a cancel button?

  • the only way for you to use it now is by readjusting it using audio editors like Audacity.

    Here, i tweaked it for you:

    https://1drv.ms/u/s!AjcW2ueud6qp1Q-5JGEJcRHu8Acx

    yeah I'm assuming the problem is because the sound is so short. I can extend it as well. I have a huge sfx library and when I am auditioning sounds, I preview them, then import the ones I want to use. If C2 hangs on those short sounds (that work in preview) then I lose my changes since the last backup or save. Meaning I don't know C2 can't handle the file until it's too late.

    btw, you added silence to the beginning of the sound and cut off the end. I would have added silence to the end of it so the timing doesn't change. technically you are adding a delay. just an fyi.

    thanks

  • okay.. not sure what happened.. I reExported and now I see the media folder... I have both versions though, the first time there is NO media folder! I have no clue why..

    thanks C-7!