jobel's Forum Posts

  • nevermind.. updated to the latest stable version and the problem went away...

  • has the Audio function 'Play at Object by name' been removed? I get a Javascript error when I execute that Action.. the sound still plays but the browser is not happy and throws errors.. has there been a replacement for this action?

    Google Chrome

    C2 r227

  • also put a CLOSE "X" or some way to close those "!" help popups.. when I click off them, I'm prompted with the green shadow of placing a tower wherever I happend to click.. which I don't mean to do.. so allow me to click without making misclicks..

    one further comment regarding that green shadow of what tower will go down.. I find it a little too much to see it cycling through the choices, I think it would be better to just highlight and have a glowing flash on the menu which is always up anyhow...

    also can you do grid snapping for the mouse when in placement mode?

  • cool! I like the swelling "!" so I can click for help when I'm ready or on my own accord. excellent.

    because of that I now understand you have to "fight" the infected towers with a minigame... AWESOME idea.. except.. I don't "get" the minigame. I move the circles to where the red (I assume infected path) is and I get a good *click+beep* feedback, but it doesn't seem to fix the turret!

    again, not sure what I'm supposed to do there, but, prompt me by making something swell and/or flash. After I move the circles they seem to lock into place, there's seems to be nothing more I can do...and the tower is still infected.

    don't tell me the answer, just update your game and tell me when you do and I'll test it...

  • when you saw "publishing" you mean you are playing it in Chrome..on a PC?

    bring the music file into Audacity and make sure there's no empty space at the end of the music.

  • oh I understand now, you want it to move within that other sprite.

    I work it the same way you can code "Bound To Layout" with the behavior. Just keep testing for when it's not overlapping and when it isn't return it to where it was last overlapping. Look into overlapping at offset. It probably depends on how exact you want to be and how big your bounding sprite is..

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  • do you mean in-app purchases? or a game store where the player character can buy/sell stuff?

  • did you try the Pin behavior?

  • make the music in .wav format, then reimport it. That will assure it will be imported and converted to the correct formats.

    instead of looping does it just stop after 1 play through?

  • looks good.

    I don't like the font though.. it looks like comic sans :/ makes it very unprofessional looking and doesn't match the graphics at all..

    use spritefonts/GiveYourFontMonoSpacing and get a better font happening!

  • wow.. tons of work.. great job.

    2 critical comments:

    1) the tutorial is VERY wordy and there are some bugs when you are playing like sections get cut off if some other event happens. Instead of fixing that I would look into UX type improvements where you can communicate functionality with a visual opposed to having to narrate it. For example, don't tell them about the NEXT WAVE button, it's flashing, that's good.. but also make the button swell in size with a Sine behavior.. that will unmistakenly catch someone's eye as to what to do. No need for wordy text or narration. Most people playing have played games and understand what to do when a button is flashing and hoping up and down. - but honestly I didn't see the flashing alone..not until the narration mentioned it.. it was too subtle to pick up visually. So I would add some sort of size animation to it.

    2) I don't understand the infection mechanic.. I like the idea of it, but it seems unbalanced. I don't get enough money between rounds to replace those towers.. I saw no way to heal them or remove them once infected. The tutorial says something about barriers help prevent infection, I didn't understand how though. Another thing, a shadow or a grid system might help me know where to place a tower or barricade...it could also explain how to prevent an infection showing me possible places. Right now when I place a piece.. I'm not entirely sure how the enemies route will be changed..until I actually place it..which is too late. I don't mind that trial and error - but don't make the enemies so hard then.. I died on easy by the 3 wave more than once!

  • bring all your sound files into a program like Audacity first and use "Amplify" on all of them.

    However, this alone will not make them all the same volume, but it's a start. Mastering all sounds to be at the same level is a lot more complicated than just adding volume. Sometimes you need EQ and compression along with gain to help you balance out the sound.

  • I couldn't play the video in HD, so I couldn't make out anything on the screen. So that would stop anyone from using it, reupload a higher res version. The highest I could play it at was at 360p - not good for a tutorial video where you need to see things on the screen.

    also the music is a little dramatic for a learning tutorial. and not to nitpick but it's "two buttons" not "too buttons"

  • This happens to me all the time.. r239

    Adding the frame still works so it's kind of a non-issue. but could be troubling for new users..

  • tilemap and use the tilemap's technique.

    so if you have grass, make 1 small grass sprite that you can layer on top of each other, change sizes and angles, opacity or any other attribute... reuse everything...