jobel's Forum Posts

  • AllanR

    looks good!

    but wow, what a pain even with a sprite, nevermind text you need to change!

    Sine should REALLY have a one-off or a continuous checkbox like Particles do. That way you could do the Sine behavior just once and you should be able to set the cycle bounds: default is -100 to 100 but you should be able to set it to 0 (meaning no change) to 100 full change.

  • awesome! I love homemade games like this.. its really great!

    you made it really hard though! there was a nasty hidden egg in the coffee house.. I never even saw it.. I clicked it by mistake.. I must have heard that Winter Wonderland song about 5 times!!

    after a certain amount of time you should pop up a message and say click space for a hint. Then have your mouse pointer glow blue if they are no where near an egg and then more red as they get closer to one!

    I made one for my son the past few years where he has to navigate our house in the game and hit the space bar to scan for a present.. then if he gets a hit he has to go run to where that is in the house irl and find the present. he loved it when he was 6, then it became a tradition.. now he's 9 and I had to make it a lot more difficult with riddles and math problems... but I like this idea.. I may have to borrow it!

  • good job... keep doing game jams etc.. the more games you make the better you will become.

  • don't use a Trigger. A Trigger is the Event with a green arrow. That means it only happens only once.

    To continually add motion to something you need it to trigger 60 times per second so use..

    On Keyboard "-> Key is down" Platform Simulate LEFT etc...

  • put them on different layers, use parallax and webGL Blur effect

    Layer 5 HUD parallax 0,0
    Layer 4 game parallax 100,100
    Layer 3 scenery 1 parallax 100, 100
    Layer 2 scenery 2 parallax 65, 65 - blur intensity 50%
    Layer 1 scenery 3 parallax 30, 30 - blur intensity 100%
    Layer 0 back
    
    
  • hi, just wondering what the best way to tween sprite fonts.

    I want my sprite font to size up and size down when you select it. sort of like one cycle of a Sine on Size.

    since Sine doesn't effect the size of spritefont, I made it a value and adjust the scale, but it's difficult to deal with.. anyone know a better way to pop up your text with a tween?

    not exactly like this.. but the whole word

  • vtrix interesting, I never even thought to use bookmarks. I'm less of a mouse user and more a keyboard user. I guess that's why I don't use bookmarks much. I like just typing the address and tabbing the auto-complete. The problem is I need to remember which version number I was on. Address bar history will show all the versions I went to before so then I need to type more out or use the mouse. I guess for me it's all about speed.. when you use something every day and for many hours the little things like that come to annoy you.

    my current solution (even though it goes against everything I've learned about dev) is to just always use the current release and just hope nothing breaks!

  • it sounds like it generates characters for my game, but its actually only helping to assemble them? so you already need your own art?

  • it depends on how much you use it. but yeah C3 is the one they are putting effort into and keep improving with features and functionality etc..

    the price is considerably higher than C2 that's why I say it depends on how much you use it. If you use it as much as you use your Netflix account(around the same price), then it's probably worth it.

  • Fengist yeah that was my mistake. Construct never "updates" anything except for remembering which one you used last. It only remembers which one you were/are on to either A) show you release notes if you haven't used it yet or B) tell you there's a newer version.

    Nothing gets 'installed' in your cache. The update button is very misleading since we are so used to Windows Update and things of that sort.

    if you want to use a particular version you need to go to editor.construct.net/rVersionNumber

  • there are two things going on in that game for the progress bars

    by itself the bar is adding value so:

    Event On Start:
    	Action: time_elapsed = 0
    	Action: max_time = 10
    
    Event: Every Tick
    	Action: Add dt to time_elapsed
    	Action: Set bar_graphic Width to: time_elapsed * (bar_fullwidth / max_time)
    
    Event: OnKey pressed
    	Action: Subtract X from time_elapsed
    

    So they have ten seconds without typing before the bar reaches it's max. Then to make the game harder you would set max_time to a shorter interval

  • Ashley

    If you enable the "static" option for local variables then you get a locally scoped variable that remembers its value like a global variable. So you can organise variables so they're only scoped where they're used and the top-level global variables are just the few variables that truly need to be accessed by events all over the project.

    good tip thanks!

  • Asmodean globals are pretty hard to avoid when you are working with multiple layouts. I guess it depends on the complexity of the game.

    but yeah I forgot about the deactivating thing, yeah that would indeed mess things up.

    I just want a way to be able to categorize globals and collapse them so I can find them without having to remember their name. So what I usually do is use a descriptive naming convention like:

    Game_LevelDifficulty
    Game_StoryModeFlag
    Game_MissionFlag
    Player_Level
    Player_CurrentXP
    Player_Health
    Player_Money
    
    
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  • pretty clever!

    any chance you know how to calculate "fake physics" collisions for an asteroids game, for when the player hits an asteroid? I don't want to use physics but would like a "believable" looking redirect when the player hits an asteroid.

    this is all I got so far...

    drive.google.com/open

  • I have SOO many global variables and I'm trying to organize them. I already have them in their own separate event sheet. I would LOVE to be able to put them in collapsible Groups, however when I do this, they all become Local Variables - which makes no sense to me.

    Any suggestions how to best organize them?