jjc001's Forum Posts

  • The first thing that comes to mind is to have an object (not visible on start), give it an instance variable and then make copies of the object that have ascending instance variables starting at 1.

    Then whatever character is moving along the path also needs an instance variable set to 0.

    Create a function

    for each pathmarker, if pathmarker.variable is equal to character.variable +1 move to pathmarker.

    on whatever trigger you want. Trigger function

    Character on collision with pathmarker. AND pathmarker.variable is equal to character.variable, set character.variable to pathmarker.variable, wait for previous, trigger Function

    There is always a better way, but this should work and allow you to create multiple paths easily enough.

    bonus point, you can also create a function that creates the path based on the location of the character.

  • Has anyone played around with it for making sprites to use in construct?

    Does it make things worth using?

    Tagged:

  • I had the same problem yesterday, but assumed it was on my end... I eventually just took the loss. Super demotivating.

  • Weird....

    I figure they'll but itch.io to take it down before I hear anything.

  • teamrocketrises.itch.io/pokemon-triple-triad

    I put up a demo for the main concept. Still deciding what the overworld/ story concept should be.

  • Just google baldi gifs, then save the ones you want/ need, go to construct and load frames.

    Unless you mean how to make him move around on the screen, in which case you have to decide if you want a 9 direction or top down style or a platformer; both of these can be found in the behavior sections. The interactions with solid objects are important for both of these objects. You will likely also want the scrollto behavior

  • Thanks for the heads up on NAT issues. I was using a hotspot from my phone and so not doing that appears to have fixed the issue.

    I will also be checking out Photon.

    I really appreciate the insight, thanks again.

  • Has anyone used itch.io to host an html game that uses multiplayer? Multiplayer appears to be sending messages, but not receiving them. Everything works fine when previewed remotely.

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  • I'm working on a game similar to triple triad from FF8; any thoughts on how to make a computer player that isn't just random?

    Not looking for specific events, but rather a concept of how the computer player chooses.

  • The bullet is already heading toward the target's xy, but I want it to progressively change toward the z position of the target at the time the bullet was fired.

  • Has anyone tried using chatGPT (or something else) to make an addon?

  • After you have programmed in a function, you use an event such as start of layout and then use the action under functions called "map function to string" you can add it to a "map" which is like a folder in my mind and then assign the string that you want to call the function. You are then able to use the "call mapped functions" action in combinations with strings, particularly helpful is from variables and arrays.

  • that works now too! thanks

  • Awesome thanks! The TileMovement one works and does what I want.

    The MoveTo has the same problem; when there are no solids around, it moves diagonally.

  • I'm playing around with pathfinding and move to, and I can only get diagonal movement to stop happening when there is a solid near the objects.

    I do have the diagonal box unchecked.