jjc001's Forum Posts

  • I had the same problem yesterday, but assumed it was on my end... I eventually just took the loss. Super demotivating.

  • Weird....

    I figure they'll but itch.io to take it down before I hear anything.

  • teamrocketrises.itch.io/pokemon-triple-triad

    I put up a demo for the main concept. Still deciding what the overworld/ story concept should be.

  • Just google baldi gifs, then save the ones you want/ need, go to construct and load frames.

    Unless you mean how to make him move around on the screen, in which case you have to decide if you want a 9 direction or top down style or a platformer; both of these can be found in the behavior sections. The interactions with solid objects are important for both of these objects. You will likely also want the scrollto behavior

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  • Thanks for the heads up on NAT issues. I was using a hotspot from my phone and so not doing that appears to have fixed the issue.

    I will also be checking out Photon.

    I really appreciate the insight, thanks again.

  • Has anyone used itch.io to host an html game that uses multiplayer? Multiplayer appears to be sending messages, but not receiving them. Everything works fine when previewed remotely.

  • I'm working on a game similar to triple triad from FF8; any thoughts on how to make a computer player that isn't just random?

    Not looking for specific events, but rather a concept of how the computer player chooses.

  • The bullet is already heading toward the target's xy, but I want it to progressively change toward the z position of the target at the time the bullet was fired.

  • Has anyone tried using chatGPT (or something else) to make an addon?

  • After you have programmed in a function, you use an event such as start of layout and then use the action under functions called "map function to string" you can add it to a "map" which is like a folder in my mind and then assign the string that you want to call the function. You are then able to use the "call mapped functions" action in combinations with strings, particularly helpful is from variables and arrays.

  • that works now too! thanks

  • Awesome thanks! The TileMovement one works and does what I want.

    The MoveTo has the same problem; when there are no solids around, it moves diagonally.

  • I'm playing around with pathfinding and move to, and I can only get diagonal movement to stop happening when there is a solid near the objects.

    I do have the diagonal box unchecked.

  • I'd probably do something along the lines of drag and drop. I would make all of the screen backgrounds into one sprite (BS1) and pin all of the other sprites to it. then create a very large invisible sprite (IS1) with the drag and drop behavior centered in the viewport

    On IS1 drop

    if BS1 x is between 2 values

    BS1 move to appropriate position

    wait for previous

    set IS1 position to original position

    this should create the illusion that there has been a swipe when in reality you just moved an object

  • the array object is great for things like this. Not sure if you want them to spawn somewhere before you collect them, but once the items are "collected", add them to the array. When you pull up the inventory window, have the objects spawn in the inventory, based on their position in the array.