Jase00's Forum Posts

  • Wow...Is there anything your Canvas plugin CAN'T do? It's helped me so much in the past :D

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  • Here's a tip just incase-

    When you click "Add action", you can straight away begin typing the name of the object which will help speed things up if you name your objects well

  • I just realised your name...

    Are you from SFGHQ forums? :D

    If you are, then it would make sense, your asking about platformer and collision related stuff, which would relate perhaps to a Sonic game. I've managed to make an unfinished but sort of working basic 360 Sonic movement using the built-in platform behaviour, but found that halfpipes and whatnot aren't particularly nice to travel up due to the polygon collision.

    Then again, if you're not the same person, then ignore all of this haha

  • This sparked an interesting idea in my mind...

    ...Why not have a "Image point overlaps Sprite" action? :D

  • Running that link on Firefox works fine for me, loads all the images. :o

  • Not enough UIDs.

  • Onion skinning would be really useful for helping to position origin points :D

  • I agree with 7Soul

    Kinda like how Windows has a little arrow for icons that are shortcuts, we could have an editable icon that has a little icon at the lower right corner resembling families. :P

  • Hmm, I found that running my game in Firefox rather than Chrome works, and the sounds + music play fine, but at the start of the game where the music is played, this error pops up...

    Javascript error! TypeError: context.createMediaElementSource is not a function localhost/Audio_plugin.js, line 1077 (col undefined) This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    <img src="https://dl.dropboxusercontent.com/u/7765312/AudioErrorFirefox.png" border="0" />

    Ashley , I can't seem to recreate this in a new capx. I made a new project and added the exact same Music I'm using and played it in the same way, but no error message. I'll proceed to skin down my project and see what it might be, but before I go forth with that, does this error message help at all in knowing what to do?

  • Hey thanks! I'll take a look at these :)

  • Yo,

    So I have decided to implement Music into my game. Horrah!

    Except, I am running into a problem.

    When the music is playing (Using a simple "Play" command at start of frame), it prevents other sound from playing, It'd only load like, 1 sound effect (since elsewhere, there is a sound playing at start of layout) but the rest don't end up loading D:

    I messed around with preloading but didn't really get any different results.

    Anyone had similar experiences?

  • I'm doing a medium scale and large scale game using C2 too. Arima raises a lot of great points. C2 doesn't limit you, you have the ability to ask and make plugins if there currently isn't a feature, so it's just as good as anything if you want to make a 2D game, be it a massive game or not. Even so, don't limit yourself with the tool you use, even if C2 WAS low on features, you could still get epic results depending on how much effort you put in and knowledge you have in the logic of games.

  • A family within a family...famception

    Why not have separate instance variables within a single family to detect if it can do certain things, like "IsArmoured", "CanTransportPeople", ect. Then you'd only have to code for 1 single family that can have many different vehicle types with unique settings.

  • Hah, I remember making that thread. I still would love this to be implemented <img src="smileys/smiley16.gif" border="0" align="middle" />

  • For those who don't know what this is, it's a bunch of software and API's that Android release for developers to allow them to emulate Android phones on their computer for testing purposes.

    But yeah, anyone ever got this to work? I can never actually get anything to run correctly, I create a Android Virtual Device (AVD), mimic the specs of a phone like the Galaxy S3, or Nexus 7, then I run it, and the emulator appears, but loads with the "Android" logo forever...

    Also, anyone ever actually use this, or could recommend another method of testing on different devices when you don't have the money? <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks!