Hey, thanks for taking the time to check out my game!
When it comes to releasing games, there's no one-size-fits-all answer, but for mobile platforms, especially with the intense competition, I'd recommend considering a free-to-play model with ads or in-app purchases.
While I opted for a premium release with "Incessant," I must admit, if I were to do it again, I'd likely explore the free-to-play approach given the current market dynamics.
Interestingly, right after the release, I was not that happy about the game's performance revenue-wise. As such, I engaged in a discussion on Reddit seeking feedback. It was quite an eye-opener and, in hindsight, a valuable learning experience.
If you're interested, here's the link to the discussion:
https://www.reddit.com/r/gamedev/comments/183e88f/my_first_solo_developed_indie_game_failed_request/
Feel free to check it out; it might provide some additional insights for your own game release strategy. Best of luck with your game on the AppStore!
Thank you for sharing; it's very helpful for my future endeavors. I've read your Reddit posts. By the way, have you tried uploading games on the Play Store?
I've previously uploaded games on the Play Store, and some of my applications have been quite successful with total downloads of 500K+, 100K+, etc. However, my developer account got banned because two of my apps violated the rules. That's why I'm considering moving from the Play Store to the App Store (iOS)