jamban's Forum Posts

  • thank you dop2000, its work!!

  • so i made a leaderboard, this evensheet i got from a tutorial in the forum. but this evensheet uses a third party plugin called CSV made by Henrik.

    how do i keep the code in running without using this plugin? while the csv plugin from Construct 3 doesn't have that feature.

    i tried asking gpt chat to use js code but it still doesn't work.

  • yes you can make app with construct,

    I've created some simple app like, screenshot maker for playstore, book finder, map, love meter, wikipedia app, etc. (i forgot :D)

    some app using free API.

  • can anyone help me how to build app/game for android wear os with construct 3?

    I've tried buld the apk and open it wit wear os emulator, it successfully installed but force close,

    the logcat say about webview error...

    I know that wear os dont have webview feature, but is there any solution about it?

    Tagged:

  • do you already check this? huskycraft.itch.io/construct-3-discord-api

  • any update?

    do you have solution?

  • It may be a difficult task to make a smart AI that can deflect multiple balls.

    You can try a simple method first:

    On every tick pick ball instance nearest to the (player.x, player.y), move player to ball.x

    .

    Also, you don't need a family. You can add multiple instances of the same Ball sprite.

    thank you, it worked!

  • I would use MoveTo behavior. On every tick move to (Ball.x, self.y) position. Then adjust the parameters like speed, acceleration and deceleration for smooth movement.

    thank you for your help dop200,

    one again, what if I put ball more than one?

    I tried using family but the AI player always following the X of first ball,

    ai player ignoring other ball

  • Hi, can anyone help me.

    I want to make Ai player for brickbreaker game, but the move of player looks glitch went moving into the ball. I read that this can be done using lerp, but I can't using it :D

    this is the c3p file link :

    file.io/SQecvkNdwbgD

    thank you

    Tagged:

  • Hey, thanks for taking the time to check out my game!

    When it comes to releasing games, there's no one-size-fits-all answer, but for mobile platforms, especially with the intense competition, I'd recommend considering a free-to-play model with ads or in-app purchases.

    While I opted for a premium release with "Incessant," I must admit, if I were to do it again, I'd likely explore the free-to-play approach given the current market dynamics.

    Interestingly, right after the release, I was not that happy about the game's performance revenue-wise. As such, I engaged in a discussion on Reddit seeking feedback. It was quite an eye-opener and, in hindsight, a valuable learning experience.

    If you're interested, here's the link to the discussion:

    https://www.reddit.com/r/gamedev/comments/183e88f/my_first_solo_developed_indie_game_failed_request/

    Feel free to check it out; it might provide some additional insights for your own game release strategy. Best of luck with your game on the AppStore!

    Thank you for sharing; it's very helpful for my future endeavors. I've read your Reddit posts. By the way, have you tried uploading games on the Play Store?

    I've previously uploaded games on the Play Store, and some of my applications have been quite successful with total downloads of 500K+, 100K+, etc. However, my developer account got banned because two of my apps violated the rules. That's why I'm considering moving from the Play Store to the App Store (iOS)

  • Looks great game!

    BTW, in the future I also want to upload my games on the AppStore. But I'm confused about whether to make my game paid or with advertising (admob).

    I see your game is paid, can you share your experience? Do users prefer paid or free games? And may I know, how many total game downloaders did you have from the first time you uploaded the game?

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  • you mean like this ? andrew22856.itch.io/construct-3-active-ragdoll-thing

    source code on the comment

  • thank you for creating this tools, really usefulll

  • > If you use ecpm floors it is fully normal that you don't get an ad every time you request one. If the user for some reason don't get any ad served (to high floor or any other reason), the app immidiately try to request one again, and again.. This can go into an infinite loop where the app make hundreds of ad requests in a very short period of time.

    > This will also decrease your match rate.

    >

    > I believe Admob will probably block serving of ads to these users totally since the get swarmed with never ending requests.

    Thank you for your response! Any idea on a better implementation :/ ?

    have you tried another plugin like ironSource?

    use this and add admob mediation on ironsource

  • thanks for the detailed explanation.

    I think I'm still far from being able to make such a system.