roughly a year ago — wrote that there will be advanced features which basically allows to store players inventorys points and more on the mp/signaling server.
[quote:1hoi8ij9]Additionally, given the scope of the feature and the ongoing running costs, we are planning to introduce a low-cost subscription for the full version of the multiplayer feature upon its final release. This is planned to support extended features, including player logins and data storage (e.g. for players to accumulate inventory, achievements, ranks or experience points in a multiplayer game), leaderboards, location-based matchmaking, and possibly relay servers to help connect users who are behind extremely restrictive NAT and would otherwise be unable to connect. We do hope to support a basic but useful version for existing users with a license. This is still under consideration and is subject to change, but please be aware our priority during the beta is to test it is efficient and robust, and that we may make adjustments to the available features after the beta.
is there any eta when this will be included? or at least an info if you are still working on this?
(maybe i did miss something and its already available?)
the reason i ask is because i currently working on a mp game which needs to have some kind of matchmaking elo system. i could handle this with an external php/mysqlapi but would highly prefer to not do so. i would also be glad to pay a higher one time (maybe double or even triple) price of the current signaling server for those features.
kind regards
Patrick