Iolva's Forum Posts

  • Ashley Yep. I've tried with this settings:

    • Construct 2 R188 x64
    • Intel XDK 1536
    • Windows 8.1 x64

    TEST WITH MY PC

      Chrome 39.0.2171.65 (Video H.264/VP80 Both formats work) Firefox 33.1.1 (Video H.264/VP80 Both formats work) Internet Explorer 11.0.9600.17031 (Video H.264/VP80 Both formats work)

    TEST WITH MY ANDROIDS

      Xperia ZL, Adroid 4.4.4 (Video not showing) Nexus 7" 2013, Android 5.0 (Video not showing)

    Thanks for your time devs!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well, now I'm using:

    • Java 1.8.0_25 (JDK 8u25) x64
    • Construct 2 R188 x64
    • Windows 8.1 x64

    And no problem at all!

  • Hi You know on which build they are going to fix it?

  • Hi MrRuho I have the same problem: cant reproduce videos on XDK

  • Hello

    I have tried to include a video and it Works fine on IE 11, Firefox 33, Chrome 38

    But the video does not show if I exported to XDK

    Any ideas?

  • The official Video plugin Works on XDK?

  • I'm more interested in the plugin way. Do you know any?

  • Hi

    I was wondering if any of you know how to create a webm video from an After Effects Project?

    Thanks!

  • Sisyphus Yep. You are right, pretty weird ah!

  • Problem Description

    Image deduplication doesn't work properly

    Attach a Capx

    Attached

    Description of Capx

    There are 5 sprite objects:

    The Number 1 has the image #1

    The Number 2 has the image #2

    The Number 3 has the image #3

    The Number 4 has the image #4

    The Number 5 has all the images (#1, 2, 3 and 4)

    Steps to Reproduce Bug

    • Step 1 Export project
    • Step 2 Open the "images" folder
    • Step 3 Check the exported images

    Observed Result

    There are duplicated images

    Expected Result

    I expect that Construct 2 removes the duplicated images

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Construct 2 Version ID

    R185 (64-bits)

  • Problem Description

    The exported sprite sheet of power-of-two size images have a wrong size when setting Downscaling to "High quality"

    Attach a Capx

    Attached

    Description of Capx

    The new sprites use 4 times more memory

    Steps to Reproduce Bug

    • Step 1 Export project
    • Step 2 Open the "images" folder
    • Step 3 Check the exported images

    Observed Result

    The 64x64 sprite is resized into 128x128

    The 256x256 sprite is resized into 512x512

    I have designed my game with power-of-two size images

    So, this happens with ALL my images

    I even have 1024x1024 sprites, that use 4MB (which it's ok) but if they are resized to 2048x2028 they use 16MB!

    I think if the image has a size of power-of-two, it should not be resized

    Expected Result

    I expect that the sprites:

    -If I have a 64x64 sprite, it doesn't have sense resizing it into a 128x128

    -If I have a 256x256 sprite it doesn't have sense resizing it into a 512x512

    Affected Browsers

    • Exported images: (YES)

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Construct 2 Version ID

    Release 185 (64-bits)

  • I'm using Crosswalk and I ALWAYS use the "Minify Script” option.

    If I don't use it the "c2runtime.js" file is about 5.88MB!!, but I use the "Minify Script" option it's just 1.98MB!

  • I just can't imagine my game without this tool!

  • Ashley

    Please, for the next beta you could take some time to make improvements?

    I have 5 different spritefont objects with the same font, because I can't edit them at runtime

    Thank you so much!

  • But what about the "Minify script" process?

    It's there a difference between "Minify script" with JDK v6.45 and JDK v7.72?