> I made my own sprite of frequency bars, will definitely try that out, thank your very much for your time and help! Appreciate it a lot man ;)
No problem, i made a quick update in the C3 file so the bars increases when beat hits instead of shrinking, everything else is the same, for those that have the C2 file you might want to change the
from
10+abs((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))
to
250+((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))
it will react a bit better.
Those that have C3 version just redownload the file.
If you don't want the big gaps between bars you can change the condition on Line 5 from > to >= and that will make all bars dance all time while still react a bit better but isn't a big difference at that point from the default Construct Audio analyser template.
Indeed, that makes the difference! I changed a bit of your formula, and it's working fine! I've linked a gif of what I'm getting in my WIP game thanks to your help!
Cheers man!
giphy.com/gifs/cA3VBmcNidt9fqC2wR