InsaneHawk's Forum Posts

  • Hello,

    Like said in the title, I'm actually wondering and facing some issues with this.

    When game is built in win64 using NW.js (obviously the latest version) game is just impossible to be catched somehow in software such as OBS Studio, or Streamlabs OBS. So people that possibly want to stream it, or record it using probably other softwares may experience some issues.

    Is it a known issue? And is there a way to resolve this?

  • > I made my own sprite of frequency bars, will definitely try that out, thank your very much for your time and help! Appreciate it a lot man ;)

    No problem, i made a quick update in the C3 file so the bars increases when beat hits instead of shrinking, everything else is the same, for those that have the C2 file you might want to change the

    from

    10+abs((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))

    to

    250+((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))

    it will react a bit better.

    Those that have C3 version just redownload the file.

    If you don't want the big gaps between bars you can change the condition on Line 5 from > to >= and that will make all bars dance all time while still react a bit better but isn't a big difference at that point from the default Construct Audio analyser template.

    Indeed, that makes the difference! I changed a bit of your formula, and it's working fine! I've linked a gif of what I'm getting in my WIP game thanks to your help!

    Cheers man!

    giphy.com/gifs/cA3VBmcNidt9fqC2wR

  • > totoe wow, thats your definition of patience ;)

    > Thanks for sharing!

    Yea lol... No problem man. I also opened a blog adding all the tutorials and examples i make in the forum in there. Can be found here

    Man that's absolutely great, glad to see that in my own code, I wasn't that far from your solution, I just had some issues with the FFT making my own bars (which aren't tiled background type but sprite type) accurate.

    I made my own sprite of frequency bars, will definitely try that out, thank your very much for your time and help! Appreciate it a lot man ;)

  • Hard part is understanding the floor to ceiling on the audio scale, I haven't figured that out yet, but I do

    Use slide bars for volume control.

    I see, well, if anyone else has an idea or already made something close to that and want to share the solution, this is still active ^^

  • Little bump, my demand is still active ^^

  • If someone can manage to make that and make an example of it, I would gladly appreciate, because right now, I don't know where to look to make something close to that..

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  • Hello there,

    I'm trying to make something close to the gif I'm linking here, based on the example we can found in Construct.

    I'm trying a few stuff since a day or two now and I can't manage to make something close to what you can see in the gif I've bring here, does anyone have any clue how to make something close to that?

    My main problem being : Too many bars, not very accurate

    Thank you for your time!

    giphy.com/gifs/7OX3hQnGVdpqhtR9TX

  • There is an audio analyser "effect" you can use to check the peaks around whatever frequency range would be applicable for the music you are trying to get the bpm for. if it was straight 4.4 dance music then 100-1000hz for the kick or around there would be easy. It would get a little more difficult for complex beats though you would have to work out some fancy algorithm (math ust be on line somewhere though. But yea audio analyser is where to start

    https://editor.construct.net/#open=audio-analyser

    Alright! I see, I'll check that closely, thank you very much appreciate ;)

    If anyone else want to share also how he'd approach that, feel free to do so!

  • Hello everyone,

    Just a quick question there, for the game I'm making, I need to get the BPM of the Music actually in play, in order to do some effects & such on the screen, that would fit that BPM.

    My question is pretty simple, does Construct 3 already has something to make that easier?

    Or as nearly anything else, should I make the whole system myself from scratch?

    Because if there's a function about that I've missed, I'll gladly take the information about where it is! If that can spare me some time

    Thanks!