Get a precise BPM of the Music playing

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In this template the music plays without looping in your game
  • Hello everyone,

    Just a quick question there, for the game I'm making, I need to get the BPM of the Music actually in play, in order to do some effects & such on the screen, that would fit that BPM.

    My question is pretty simple, does Construct 3 already has something to make that easier?

    Or as nearly anything else, should I make the whole system myself from scratch?

    Because if there's a function about that I've missed, I'll gladly take the information about where it is! If that can spare me some time

    Thanks!

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  • There is an audio analyser "effect" you can use to check the peaks around whatever frequency range would be applicable for the music you are trying to get the bpm for. if it was straight 4.4 dance music then 100-1000hz for the kick or around there would be easy. It would get a little more difficult for complex beats though you would have to work out some fancy algorithm (math ust be on line somewhere though. But yea audio analyser is where to start

    https://editor.construct.net/#open=audio-analyser

  • There is an audio analyser "effect" you can use to check the peaks around whatever frequency range would be applicable for the music you are trying to get the bpm for. if it was straight 4.4 dance music then 100-1000hz for the kick or around there would be easy. It would get a little more difficult for complex beats though you would have to work out some fancy algorithm (math ust be on line somewhere though. But yea audio analyser is where to start

    https://editor.construct.net/#open=audio-analyser

    Alright! I see, I'll check that closely, thank you very much appreciate ;)

    If anyone else want to share also how he'd approach that, feel free to do so!

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