I suspect this question betrays a fundamental lack of understanding of the way Construct programs run, but I'm still working on wrapping my mind around their structure.
One of our students is trying to build a game that includes several characters made up of multiple sprites held together by the pin behavior. He wants to be able to have individual parts of the characters fall off if struck (picture a hand made up of multiple fingers, and if a flying object collides with a finger, that finger is destroyed). Is it possible to do that without writing a separate "on collision with flying object" event for each finger? That is, is there a way to say something to the effect of "flying object -> on collision with any sprite --> that sprite -> destroy"?
We've explored trying to create an array of UIDs of the constituent objects, but we haven't made much progress.
Thanks in advance!
Humboldt High School