helena's Forum Posts

  • Ah, I see. Good luck with your project!

    I grew up with C64 so that's why I caught it. I wanted Amiga but my parents thought it was too expensive!

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  • I love that you are doing C64 pallette. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I do not know if you are just going for the colors only, but if you are going to make a game look like a C64 game you have to make the graphic actually look like C64, the multicolor graphic on that machine always have 2pixels wide "pixels". (the resolution is half on the width than the height so one pixel compares to 2 pixels wide for us)

    Better to see example, see that everything is 2 pixel wide!

    https://peukalo.files.wordpress.com/201 ... bruce1.png

    Of course with some genius programming people could make "high resolution" sprites for the main player by adding 2 sprites over each other, bottom "low res" with colors, and top "high red" with the black outlines.

    (on C64 you can have low res and high res at same time, high res = one color only)

    Like this one:

    http://grumbel.blogspot.se/2011/04/c64- ... prite.html

    But only for one sprite because of the very low sprite limit!

    But maybe you were only aiming at using the limited color palette, then ignore my post. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • This little experiment is for the old school breakout style games and similar games where the ball or bullet would ricochet around in proper angles and not stray off at strange angles.

    Plus not leaving the boundary.

    I discovered that Custom Movements is much better than the Bullet behavior for the keeping the angles proper.

    Also, rexrainbow Boundary is great to keep the sprite inside the area and not have problem with escaping balls/bullets!

    What do you think?

    Requires plugin Boundary.

    The ball do go beyond the boundary in high speed/low spec computer but at least it will still be inside the box and not escape or go off in strange angles.

    Feel free to use this example in your works. But please use your own graphic for blocks.

  • Galaga!

    And Astroblaster or Dizasterblaster (same game different names) on C64.

  • Katala, thanks, I will look at it how it compares to sim city!

  • Global variables is the way to go! Webstorage is overkill.

    Unless you have highscore table you want to save. Or if you want to add save game, then webstorage is good, but for just basic game it is enough with global variables.

  • I am bored so I play Candy Crush Soda and windows solitaire.. not needing much to play. But it is really just a chore.. click click click click repeat.

    I used to play Sims quite a lot, also SimCity.. but I am quite disappointed with the latest versions, and same thing with Spore.. what a buzzkill. I am waiting for RCTWORLD but I feel I have too high hopes but you never know! RCT1+2 must be my most favorite pc game ever. (as opposed of console games)

    RCT3 was too buggy (and too slow when you trying to get realistic size park)

    Of course sometimes I test games (there area few gems) and also my own games but it is not really same thing when trying to find bugs and play through levels you know already about.

  • Mario & co

    Link & Zelda (& co)

    Samus Aran

    Bub and Bob

    Kirby

    Giana and Maria

    Pac-Man and family

    Q*Bert (and his swears!!)

    Really this could turn into a very long list....

    PC game characters:

    Guybrush threepwood

    Leisure Suit Larry (what a loser, haha)

  • I would recommend against using C2 for making websites. Many reasons why has been written but I can add disability to the list. Now I haven't seen actually a site made with C2 but I suspect it will be harder to adjust with your own fonts, your own colors, your own sizes, or for speech or braille machines.

    It is true that many sites ignore this group of people nowadays compared with when the html was simpler back in time (I am thinking of early-mid 90s) but still.

    No info on that yet. Also be patient, C3 will not be released yet for quite long.

  • I do not know if there's way to detect real world time. If yes, then on start of the app, detect that and compare with the old saved time (from prev. session), and see how long time has passed, and apply the changes on the "animals" based on that.

  • I prefer hand made over computer. Hand drawn wins.

    Also, have you seen Coraline? It is stop motion animation of puppets but made so awesome that it would make you think it is CG...

    And of course there are bad versions of all kinds. Bad lazy hand drawn animation and awful fake looking stop motion with long "stops". Bad lazy cg work. lazy = bad.

  • I do not know if you know this, but I tried the scroll and C2:s own fade together and it produced strange results. But maybe you posted this just because of my findings. or from your own findings with the border shader problem. Looks like the transparency is culprit for many of the shader troubles?

  • Yeah, it is interesting, I remember when I read programming books about the importance to use proper variable because if you do not declare it as anything you will get the most wasteful one, oh the horrors! ;D

    but glerikud is right, now in comparison, there are so many other things that are more wasteful..

  • It is true for normal programming! booleans, integer, floating point, text... I am also curious about C2.