haptic9's Forum Posts

  • Serendipitously, you'll be able to use the full version of Construct 3 during the Global Game Jam 2019 from January 24th-28th.

    Woah thats perfect timing. That should give me more then enough to test everything out

  • It's half price for the first year if you've come from C2 license before Feb 2018 so you could pay that and try it.

    Its around $68 cad which may sound cheap but I would like to avoid paying for something that may not fully work for all my projects since that would be $68 down the drain for nothing

    I really do love C2 but C3 native exporter has me tempted to switch

  • I was looking to switch into C3 but wasnt fully sure yet if I wanted to make the switch since I'm afraid of my files breaking or compatibility issues with Android. Since the current free trial is limited events and I cannot export to Android with the free trial to test things out.

    I was wondering could there be a possibility of a 1-month free trial for C2 users for the full version so that it gives us a chance to decide if to fully switch to C3 or not.

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  • > .... due to the lack of support from cocoon I havent been able to create gdpr compliance for many of my updated games.

    >

    they are not supposed to give u support for the gdpr compliance form you want to build for your own business.

    as for the compatibility, i only tested for 5 to 7 and worked good for me. it's just better than C2 that's all i can say. but you won't have the same custom community plugins, you might find others that are similar to older ones but you will be missing a lot of r0j0s plugins and other good stuff.

    no doesn't include the gdpr consent form, it will never do that, as the gdpr consent isn't the same for everyone.

    yes the exporter you can directly compile with C3. signed and unsigned.

    Edit:

    Admob has a consent sdk for their latest sdk. I was asking if we can enable and disable the consent sdk or not.

  • Been using C2 and cocoon.io for over 3-4 years and its been working great, however.... due to the lack of support from cocoon I havent been able to create gdpr compliance for many of my updated games.

    How is C3 for android & ios? does the C3 admob plugin work fine for everyone? Does it include the gdpr consent form? How is compatibility for android 8.0 and android 9? And finally is it a direct cordova exportor for android?

  • Not sure where else to post this so here is a simple tutorial to upload images to forums.

    Is the format to use for images to show

    [ img = https://i.imgur.com/KSDHcJX.png ]

    Remove spaces

    When you upload an image add in the id that is given. unfortanetly c2 forums hangs when uploading so yea...

  • It seems i've found the solution and will post it on other places.

    Is the format to use for images to show

    [ img = https://i.imgur.com/KSDHcJX.png ]

    Remove spaces

    When you upload an image add in the id that is given. unfortanetly c2 forums hangs when uploading so yea...

  • I am as well having the same issue, perfered the older forums to be honest lol now i cant even upload an image for some reason. I cant even use the search function either right now....

  • You do not have permission to view this post

  • this problem still persists with cocoon.io and cranberrys game plugin anyone found a way to fix it?

  • I read on the previous thread

    That peopled used to rely on the parse servers for this option i was wondering if there was a different method now to post it to facebook. I've tried using the file upload plugin by rex but had no luck unfortunately on its own in cocoon io

  • It's the appodeal plugin which is causing the issue, not the Cocoon Admob plugin.

    Regards

    Andy

    Managed to get cocoonads, cranberrygames iap and the googleplay working fine now on android using canvas+ cocoon.io seems there was several issues with how cocoon.io was compiling the file so i just left the possible fixes for it under a tutorial since my problem wasnt related to this topic and in case i need to reference the fixes in the future

    https://www.scirra.com/tutorials/9402/h ... id-and-ios

  • any reason you dont want to use Chartboost with cocoon?

    Does chartboost have banner ads? I couldnt find a plugin for banner ads for it

  • >

    > >

    > > Its the way intel xdk compiles your file. When installed it also installs a browser with your game which adds in the extra file size where as cocoon only relies on its canvas.

    > >

    >

    > > Yeah, kinda meed that browser.

    > > I was thinking about going to cocoon, hate paying that much just to get rid of a splash screen though.

    > >

    > In Cocoon you can choose to use WebView+ instead of Canvas+. When you build with WebView+ Cocoon includes a whole browser when it builds your game, it's bascially Cocoon's version of the Crosswalk browser that XDK includes when it builds your game (so I've been told). When I was using Cocoon a couple months back, I got very similar performance with Cocoon (WebView+) as with XDK (Crosswalk). Files sizes are similar too.

    > And if you use WebView+ Cocoon doesn't brand your game, they only put in their splash if you use Canvas+ (pretty sure im right about that... the whole time I was testing with Cocoon (WebView+) I never had their splash screen show in my game..

    >

    >

    > > ....As much as I like intel xdk for ios builds i perfer cocoon for android builds just wish there was a working ad plugin for it

    > >

    > I was able to get Cranberry's Chartboost plugin working with Cocoon and XDK. That was one plugin that didnt seem to give any problems..

    > Appodeal is another possibility. I had that working with XDK, but I can't remember if I had it on Cocoon as well. Appodeal has a dedicated plugin for C2 which is supposed to work with Android and iOS, and its apparently good for revenue. In the end I settled for Chartboost because it was working with no bugs.

    >

    Hi

    the chartboost plugin is indeed working fine, however it conflicts with the Cordova Analytics plugin at the moment (but the Analytics plugin isn't working at all).

    I made a free capx file for that. You can download it here

    https://shatter-box.com/forums/topic/43 ... -template/

    The appodeal plugin by cranberrygame isn't working. It causes build errors on cocoon. The original appodeal plugin by Appodeal is working, but it conflicts with many other plugins like the Cocoon AdMob and Chartboost plugin. If you just want to use appodeal, it's an option. But then use the original plugin.

    Inapp

    You find examples on my side.

    https://shatter-box.com/download/

    Regards

    Andy

    I've gone and tested the appodeal plugin with cocoon.io and sadly had no success with ads running. Such a shame as I loved using cocoon for all my androids builds previously. I guess i will try to get a hold of the cocoon team and see if they can update their admob plugin

  • >

    > Its the way intel xdk compiles your file. When installed it also installs a browser with your game which adds in the extra file size where as cocoon only relies on its canvas.

    >

    > Yeah, kinda meed that browser.

    > I was thinking about going to cocoon, hate paying that much just to get rid of a splash screen though.

    >

    In Cocoon you can choose to use WebView+ instead of Canvas+. When you build with WebView+ Cocoon includes a whole browser when it builds your game, it's bascially Cocoon's version of the Crosswalk browser that XDK includes when it builds your game (so I've been told). When I was using Cocoon a couple months back, I got very similar performance with Cocoon (WebView+) as with XDK (Crosswalk). Files sizes are similar too.

    And if you use WebView+ Cocoon doesn't brand your game, they only put in their splash if you use Canvas+ (pretty sure im right about that... the whole time I was testing with Cocoon (WebView+) I never had their splash screen show in my game..

    > ....As much as I like intel xdk for ios builds i perfer cocoon for android builds just wish there was a working ad plugin for it

    >

    I was able to get Cranberry's Chartboost plugin working with Cocoon and XDK. That was one plugin that didnt seem to give any problems..

    Appodeal is another possibility. I had that working with XDK, but I can't remember if I had it on Cocoon as well. Appodeal has a dedicated plugin for C2 which is supposed to work with Android and iOS, and its apparently good for revenue. In the end I settled for Chartboost because it was working with no bugs.

    yea i was thinking of appodeal as well guess im a look into it. I feel the cocoon team should really update their cocoonads plugin for c2... its like really old... and outdated