h1k3's Forum Posts

  • Ashley,

    Alright, thanks for the heads up. :)

  • I'm not sure if I just don't understand the on went offline or it isn't working. So I apologize if this is in the wrong place. I have a layout that I want displayed if the internet connection goes down. So I have tried:

    browser-> On Went Offline -> System -> Go to Offline

    I then loaded the game and cut the wireless connection and the layout didn't load. I have tested in Firefox Nightly and Chrome, neither of which load the layout when the connection is cut.

    Am I doing this wrong, is the feature broken, or is this a special case that only works with special circumstances like a wired connection?

    Thank you advance for any assistance you can offer,

    Lance

  • Amen Ashley,

    OMG I wish I knew then what I know now. Ohh well my term is up in another 6 months. Then it's off to find a decent company. :)

  • I wouldn't recommend godaddy. I ended up choosing a yearly unlimited plan. It's so far great for my needs except the MySQL version is very outdated. This makes security much more of an issue. When I inquired about upgrading to the current version they have no expected date. They also do not allow streaming such as the node.js

  • I've had this in previous versions. I solved it by going into the preferences and clicking reset dialogs. Maybe that'll help :)

  • I think it may, I used that earlier to reply in a thread to space monkey. He saw my reply, although I'm not sure if he was notified or was watching the thread. Hmmmm, so good question :)

  • space Ape,

    As proof of concept I purchased $1 worth of gems from my store a few days ago. So as you can see, it's definitely possible. :)

    <img src="https://dl.dropbox.com/u/77974757/creditstaken.PNG" border="0" />

  • space Ape

    Anytime :)

  • engberg,

    I have uploaded my current FB store as well.

    FB Store

    No extra plugins or external calls(just don't click the buttons to avoid external problems). Just the core login that I use. I included a bit of text in the specials menu, so when you log in and go to the specials menu, it should show you the user name.

  • engberg,

    I uploaded a copy of my current base relics game file. You would need to change the pertinent info for your game but I know this capx is up to date as I'm currently using this exact build:

    Relics Of Yore Main Login

    As you will see I use the direct method for login and it works fluidly with the Facebook plugin here(you don't need to log in using the javascript popup way)

    This should get you up to speed if you want to do it this way.

  • That looks like my fb store on your page there. :) so I'm guessing you are trying to get fb credits to work? engberg, send me a private message, it's easier than checking to see if there are any thread updates. My guess is I have been uploading different versions to Dropbox without realizing it and you caught an unfinished one. I looked and it loads up fine on your site, requests permissions and throws up the access token.

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  • Not a god lol. Just super patient. You do need a server with php, yes. As far as a plugin I only needed the browser plugin. Everything else needed to be php. I put my first attempt up in the tutorial section. It works but by no means is a finished product. Even now I need to finish the error handler section in the php code and tell my construct 2 project how to look for the error and handle accordingly. I would be willing to help you set it up for your project but it was a bit time consuming so I would probably ask for a few bucks in return to cover the time spent.

    The info you need is here:

    developers.facebook.com/docs/reference/dialogs/pay

    And here:

    developers.facebook.com/docs/payments/callback

    And here:

    developers.facebook.com/docs/payments/build

    And of course the construct2 manual browser section:

    scirra.com/manual/110/browser

    That's the info I used to implement it. It seems like a lot but it really isn't hard to do if you commit to learning one of those sections at a time. First setup credits for the app, then work on the callback section, the build the pay dialog, then commit to learning the browser plugin reference section, particularly browser.url browser,queryparam, and browser.hash.

  • Credits and sign up are currently the only thing I have complete on my game. I must say like they've been saying. It's a royal pain to integrate. I ended up going the direct URL route. So I have the browser redirect to the pay dialog then this redirects to a php script that updates the users 'gems' and also add a receipt in the MySQL database for troubleshooting reference. After this it redirects back to the program and shows them a receipt with their Facebook transaction number and my MySQL reference number. If there's a third party plugin out there I'd recommend using it over trying it yourself. If you want to see it in action send me a pm. I cam set you up as a credits tester on my game. lockegames.com/relicsofyore/

  • Your Ajax request is tagged justgetmessage but your on complete is looking for a tag of complete. The Ajax tag and the little quotes for complete, error, progress should all match. That would be my guess on how to fix it.

  • It is possible to make an offline app for Facebook using the desktop/native toggle in account settings. You need to handle the login differently though. More info:

    Facebook desktop login info

    I'm using this method of login for my app as well. It works seamlessly with javascript so once. You're logged in you can use the Facebook plugin actions/conditions/expressions. I would build you an example but I'm not quite sure how to capture the UR once the website changes to Facebook.