gruunsh's Forum Posts

  • 5 posts
  • You can still add all the players in another family and adress it to identify who's party is acting, adding another variable that represents the team is also a good idea. Alternatively you can make players into animations of one single object. They would differ by their individual variable settings. I believe if you can represent a difference between players with a variable rather than creation of an object class then it's going to be better and more flexible system

    I'm trying to create a game inspired by Final Fantasy Tactics, where the player can control several totally different characters, with different skills.

    Wouldn't this system you mentioned using the same sprite with different animations for the other characters be a problem when individualizing each one?

  • Able to play back using Timeline.

    I was trying to recreate the movement of the boardgame X-wing miniatures.

  • I managed to open the project you sent, it helped a lot. But still not able to implement the movement I expected.

    I need to study more haha

  • unable to download the file. But I will try to replicate the movement with Orbit.

    Thanks.

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  • I'm trying to create a game with movement by turn, where the movements are pre-defined and after choosing the movement, it is executed automatically.

    For this behavior of my game, I decided to use Move To. But whenever I try to make the angular curves, the behavior performs the movement by the tangent and not by the circumference.

    I've tried in several ways, but I'm a beginner in Construct and can't implement it. Could anyone help?

    Tagged:

  • 5 posts