grigrizljac's Forum Posts

  • I have the same question. As I have tested, I have to select "Production" with production Provisioning Profile. If I select AdHoc prov. prof. and build, I get the error you mentioned. If I select prod prov. prof. and build, the build succeeds, but I'm not able to install it to my device ("App" cannot be installed at this time).

    One way is to download Intel App Preview on your device and then go to Test tab in Intel XDK, but as I know, the selected plugins don't work there.

  • > Hi,

    > can I just ask if the workaround posted works? I can't try because even if I delete my app, when I install it again, it is still in Settings -> Privacy -> Location Services and it doesn't ask for location.

    >

    > Thanks.

    >

    If you rebuild the app on Phonegap (with the added config.xml lines, obviously) and try it on your device, it should work without giving you the prompt (and the Location Services option should disappear from the app settings).

    That's how it worked in my experience, at least.

    Thanks, tested on another device and it works.

  • Hi,

    can I just ask if the workaround posted works? I can't try because even if I delete my app, when I install it again, it is still in Settings -> Privacy -> Location Services and it doesn't ask for location.

    Thanks.

  • As I know, it doesn't even have Safari, so I guess it won't work ... At least not yet.

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  • AnthonyDev Thanks for that.

    matrixreal As others said, you have to use an Android device. Otherwise, that would have no meaning. Everyone would "review" from PC, so you wouldn't get actual reviews.

  • Looks nice, thanks for sharing

  • As I know, one user here on forums had the same problem some time ago ... The performance was really bad and sometimes they weren't even able to install the app ...

  • You can, instead of deleting the whole offline.appcache file, remove just the lines with sounds. Open offline.appcache with a text editor, and remove the lines that have at the end .ogg or .m4a.

    Then, I think, it should work offline.

    Another solution is to wait until Apple fixes the bug.

    EDIT: It looks like the bug was/will be fixed with iOS 9, it works on iOS 9 Public Beta 1.

  • HTML_iFrame_Pode works very well for me on mobile: http://bit.ly/1wKDiNT If you go to Leaderboards, you'll see leaderboards embedded in iFrame.

  • Crashes for me as well.

    C2 r206, Win 8.1

  • grigrizljac - you can email us to get your Android keys. You can email the support team - https://software.intel.com/en-us/forums/intel-xdk or post there

    Thank you.

  • Ok, you're right. Tom Why were Attachments removed? Is there any reason for that?

  • The only way to do that at this time is upload the capx to the internet and inserting the download-link in your post...

    Why were Attachments removed? Is there any reason for that?

  • >

    > Ok. But what happens if, for example, this computer stops working? What do I have to do so I'll be able to sign the app on another computer so I'll be able to continue posting updates on Google Play?

    >

    Well grigrizljac as long as your app is still present in the control center of the intel app dev center(here) and as long as you use the same identifiers in intelxdk and you just increase the version number then theoretically your app should be singed with the same key no matter on what computer/device you are, as you would be using the same account to log in.

    But if the app should get deleted from there, or that server falls, or gets hacked, or there is a power outage, etc. then you might be screwed.

    That's why it's important, in my opinion, to sign the app yourself, because then you are in control of the security of the key, and you can do whatever you want to make sure it's kept safe; eg. you can save it on different hdds, you can put it on a bunch of cds/dvds, some sticks, heck it's so small you could even save it on a floppy disk....(don't get me wrong you'd have to be crazy to still be using floppy's in this day and age, but hey you can do it if you so wish:D)

    And of course doing it yourself helps for other reasons, for example because it gives you control over other settings as well, like how long the key is valid for(because once the key expires your app is done), and I have no idea how long a key created automaticaly by intelxdk(or other services) is valid for. When I create my own key I usually set it to be valid for 10.000 days. Which is about 27 years, so I think I'm covered, loool.

    Olso I have no idea how you would integrate google game services(for leaderboards and stuff) with an automatic key. Because you need the SHA1, and I have no idea how you can get that if you don't physically own the key...

    Ok, thanks.

    Let me ask imaffett if they have a backup of those keys and how much time they are valid?