Give me a Pixel's Forum Posts

  • Ok, I'll try that. Thank you.

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  • Sorry I didn't specify. It works if a peer kills the host, but if the host kills a peer, it works correctly for the host, but the peer says the host was killed by the host. Here's the file if that was confusing. Use the remote preview.

    dropbox.com/s/svzjsybmqany8me/Multiplayer%20game%20example.c3p

    The problem is in events 63-67.

  • I will look into that. Thank you.

  • I have been trying make it where if a peer kills another peer, then it broadcasts who killed who on the chat box. It isn't working right though. Does anybody know what is wrong? (I can upload a project file if you need it).

    Thanks,

    Give me a Pixel

  • Hmmm. I don't really want to spend money. I'll find an easier way. I'm going to modify the 'Multiplayer game example' and see what I can get.

  • BTW, what is the desktop export option (NW.js)?

  • Thank you. Like I said earlier, I'll just have to play around with it until I get it; I might try that later today. I will probably need some more help later.

    Could I give the game it's own URL, like Goodgame Empire has? I was thinking Neocities might work, although I don't know if you have to be a supporter of them to get a game on a site you create: construct.net/en/forum/construct-3/general-discussion-7/neocities-140562

  • And also, would web-based game be possible (see above)?

  • How do you get that? Is it a 3rd party plugin? And if I use it will it cause any problems building or exporting the game?

    Thanks,

    Give me a Pixel

  • Another thing about the battling: Would it be possible to leave the battle if you lose your vehicle? And what happens if the host leaves? Will everyone be disconnected?

  • What platform would be the best for this? AJAX? Also, where would I export it? Steam? Would it be possible for it to be all web-based with the login explained below? For that though, you would need a website like Goodgame Empire has. Where would I store all the data? And would it all be in one large database or would it all be stored by the player? I really have no experience with this kind of stuff.

    One more think I forgot: How could you make a web login? I don't know if that would be possible, where you can log into your game from any device as long as you have your username and password. If not, then I would probably do it where you just download it and can only play that one account.

    Anyway, I will probably have to tackle this section by section, creating a separate project for each one. If you could provide any example, I would be very appreciative. BTW I will probably need a LOT more help with this throughout the creation of these examples.

    Thanks,

    Give me a Pixel

  • Hello,

    I have been thinking of a game that I would like to make for a while. It will include advanced multiplayer. I would first like to state that I have almost no experience with multiplayer right now. I am just wondering if it would be possible to do some advanced multiplayer features. Many features are in this amazing game: Goodgame Empire (https://empire.goodgamestudios.com/).

    First is the upgrading system. How could you make an upgrading system in real time. For example, you could upgrade a weapon that takes a few hours, then turn off your device, put it to sleep, etc., and then come back a few hours later and it would be finished. Also I would need a way to skip it with in-game currency.

    Second would be the battling system. The game will be a live, RPG like battle, where you control your vehicle and shoot enemies (The game would be top-down). Enemies would also be able to move and shoot you, very similar to War Robots (https://warrobots.com/en). Also is there a way to make teams? If not I could just do a deathmatch. I think this part would be very challenging.

    Third would be a messaging system. Similar to Goodgame Empire's messaging system, where you could message a single player, probably by their name. If this would be too difficult, I could just add a chat room like the example (https://editor.construct.net/#open=multiplayer-chat).

    Fourth and probably the the hardest would be the data. There would have to be a way to store the player's weapons, vehicles, level, name, weapons and vehicle's levels- the list goes on and on. Also, when a player changes their name, would it be possible to make sure nobody else has that name?

    Anyway, these are just a few of the many points that I would need to get right before I could make a large game like this. If you need more information, please let me know. I know this is a lot and don't know if it is even possible to do in Construct 3. Any help, ideas, or examples on this would be VERY appreciated.

    Thanks in advance,

    Give me a Pixel

  • Maybe you could do:

    -> System -> on start of layout

    --> System -> scroll to position (Player.X, player.Y)

    I don't know if it will work or not though. . .

  • Oh, sorry. I don't think I can help you. I was thinking you were using this camera trick: construct.net/en/tutorials/making-smooth-following-camera-386

  • If there is a camera object, just use:

    -> System -> on start of layout

    --> Camera -> set position to another object (Player)