Gillis's Forum Posts

  • Gillis, are you wanting the two terrain types to mesh, or just live in the same space?

    Hey Mudmask. I think mesh would be the right term. I finally added images in my last post. they are not final. just filler for now but illustrate the problem.

    Thanks guys.

  • Thanks R0J0. That makes a lot of sense. Adding the offset at the onset of the calc was what i was missing. I will work on this tonight and share my progress:

    with the tiles i have it seems like the two tile set option is my best bet... however... later in game design having to interact with the existence of two tiles occupying the same space is not an exciting prospect to me.

    Here's where im at:

    https://postimg.org/image/opn6bih9n/

  • Thanks All.

    I was actually using R0J0hounds example as a starting point. That example is 4-bit with only one terrain type "BlueRock" I want to be able to blend a second rock type with the first and keep it "bitwise" So I know I have to add another bit like:

    0 1 0

    2 16 4

    0 8 0

    Notice the 16 allows me to check for multiple types and jump to the next set of 0-15 tiles... I'm onto the concept but an having a heck of a time incorporating it into a working model.

    I'll let you guys know when i get it.

    Thanks all!!

    |

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Using the many examples on this forum I was able to understand how to create bitwise tile maps, but can someone provide an example capx of how to use one that is 4-bit + 1 bit (5-bit) that I can have smooth transition tiles between two terrain types?

    I've been struggling to get it working.

    Good info in this thread:

    https://forums.tigsource.com/index.php?topic=9859.60

    This one too: (last paragraph is vague)

    http://www.saltgames.com/article/awareTiles/

    Thanks all,

    Gillis

  • Russpuppy. Congrats. I will drop a vote.

  • Very cool design idea. I like it.

    • Post link icon

    I have donated to your project. Good luck.

  • Does anyone know if C2 v187 node-webkit exported projects support WebGL in all versions of Windows now?

  • Thank you.

  • thank you

  • I am happy to report the Steam release coming 11/24/2014! 18+ achievements

    So much love for Construct2

    Dan

  • no problem, and thank you.

  • 64-bit versions of Windows can run 32-bit software, but 32-bit versions of Windows can’t run 64-bit software. 32-bit programs can only use 2 GB of memory each, while 64-bit programs can use much more. A 32-bit processor is also 32-bit based, in that they work with data units that are 32 bits wide. A computer with a 64-bit processor can have a 64-bit or 32-bit version of an operating system installed. However, with a 32-bit operating system, the 64-bit processor would not run at its full capability. 64-bit processors process more data more quickly.

    32-bit software will be more compatible with more machines but will generally not run as fast as 64bit due to the processing bit limitation and also the capped memory. If your application uses a lot of memory (lots of images, sounds, etc.) you should try to plan on having a 64 bit build available.

    More good info:

    http://www.howtogeek.com/194119/why-are ... f-windows/

  • Apologies for this bug. This was my bad. This was a classic case of the instinct to blame it on the newest thing... 187... I had simply forgotten to rename my exe to nw.exe for greenworks. The end. Sorry.

    SOLVED!

    Dan

  • You should submit this to the bugs forum. You might get a better response. Good luck