GeorgeZaharia's Forum Posts

  • remove the https and the of the link

  • Here you go have fun Download map02-edited

    however did not fixed the stop motion you created there... just deleted the pin you had for each at the end and added it on start of layout...you where close just you had the wrong type of pin and in looping motion

    here is the a bit improved version of the stop and going back to its original position Download map02-edited-02

  • im afraid there is no already built software that does it... you have to create the characters and then u can export into spritesheet with any kind of tool this days... but you have to draw the characters or model them in 3d depends on what you want to do and how realistic you want your character to be.

    look at photoshop/blender {animation tutorials}/ cinema4d animation tutorials etc

  • your capx is using custom plugins please isolate the problem without the requiring of the custom plugins.

  • Replays on of course, you can limit the gain of coins, so you discourage the grinding or major exploitation of the coin system, however leave the high score record the new replay if higher , also if is higher instead of the normal coin reward give 5% of it... so for instance you award 100 coins per normal level give a 1-25 coins reward based on how big is the difference on replay if the player did a high score, if he didn't beat his own old high-score before he replayed give him 1 coin.

    always reward players, no matter if they lose or not, rewarding them makes them feel a bit better, then just losing stuff and or playing without a purpose even though in the cases where they lose (die etc ) you give them rep points, little time bonus exp to regain its lost exp etc etc etc...

    just make sure you dont stop rewarding people will make ur games much funnier to play and worth playing them.

    giving people in game rewards its not like your selling them a real thing... your real thing is ads... or the .99 cents fee... the options in your game are free ... you have to think of it... as a very complex package u want to sell and resell or give it for free that can be reused all the time... dont think like you sell carrots in market place... where u add ur loses on planting, the transportation and taxes for uncle Sam... thats no fun.

  • Is there a demo link somwhere?

    http://www.kongregate.com/games/JohnnyC ... hnnyCash89

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  • i voted for C2 i was sure it will win... however the contest as was meant was a Madness comparison ... Games vs Game Engines lol.... im happy C2 have beaten Stencyl and Game Maker which they are not as bad as they look, i just hate them personally

  • I even passed the 10,000 image limit, so I can't even preview or use the debugger.

    you can bypass that by loading the sprite sheets from a online storage(ftp,server etc) that way you wont have the images in the game all the time but will download them only when they are needed the rest of time they get flushed.

  • GlobalVariables wold fix it for sure... or if your looking to save events since all global variables are added as events... you can use the array object and save X Y value there... whenever you leave a scene then load its position from it... for example gate-1 x1 y1, gate-2 reentry x2 y2 you can also rename them as you want

    or if arrays are to hard.. you can make a empty sprite make it global(without the persist behavior-directly from the sprite settings.) and save instance variables on it... just make sure its not deleted...

  • the shader effects or plugins made by gigatron i dont think so... however they might not be compatible on ios... since requires webgl .... outside that, they are pretty fast... my capx however on my computer runs fast... but then its a PC build so..i have no clue what is the impact on mobiles

  • there are some plugins doing exactly that if you want exactly stars in 3d you can try megatrons plugin Demo Page

    or try the tatogame tunel effect Forum Page Demo

    they will require some modifications but are easy to make. you can also make it from events ... hope it helps

    i played around with C2 for a few minutes and made this CAPX see if it helps anything inside... its not what you wanted but for sure its something nice to play around with hehe

  • Legacy of the Ancients = a bit more difficult since has dungeons that requires pseudo-3d effects... fake 3d ... there a bunch of tutorials on it but uses to much math for my taste... easier doing it in 3d directly.

    Questron And Ultima 4 = Pretty easy to make ... you dont really need any arrays... its top view as i seen on google images... didn't had a apple 2 im a '90's kid .... but caught some 80's game since im from europe ... we got the games later ...

    they should be easy for you to make them as long as you understand what your doing ...and if you have the graphics ready with c2 that should cover most of time 90% of the game... the rest is event_sheet coding

    definetly doable.. i seen some games around in forum doing similar things... go for it!

  • it is a local variable (type number, start value = 1) for the repeat loop.

    each loop the local variable is increased by 1 and create a sprite "Sprite2" at next image point of sprite "Sprite".

    Local variables are variables placed nested under other events, or inside a group(right click on event to create add a local variable)

    but isn't that meaning you also have image points all around the "Sprite" object? cause without them you wouldn't have a 360 degrees pattern

    try:

    360/30= 12

    oh now i see the use of Sin and Cos nice thanks man

  • As was said above, promotions are rare, however, you can do good games, and learn C2 till you stack some money with the free version for non-profit only, you are limited to html5 games, Browser games, and windows (nodejs) have a splash, and you can do games in 100 events, which i think its more then enough for learning purposes, plus it will push you harder to create a simple logic event system, in under 100 events(events are the logic blocks that you code the games or apps you want in C2).

    But remember the price listed for C2 is 1 time fee, after that you dont pay nothing for extensions or other updates comparing it with Game Maker where the simplest form of it charges you for 100 bucks or more and if you want the android and other exporters you pay another 800 bucks.... so from 1000 bucks to 200 ... its a good drop of price... plus its basically as same, maybe, even more powerful.

    Give it a try you wont regret it.

    A tip though, i know steam versions are cheaper some times, i dont advice you buying there, since its stuck on steam interface.

  • > try this plugin, [Plugin]Board

    >

    I don't have problem with cell/board movement (the movement isn't anyhow "tileable") but I have problem with visualization of this

    oh now i seen the Gigatron platformer so you want that pseudo effect that shows the edge on surtain distance and angle?

    or im not sure what you mean.... the doctor game you showed as example is an isometric game... if you want to add a scale based on distance you could simply do that by comparing the main player camera position.... or distance between the main player and the position of the enemy/npc etc... but i doubt is what you are looking for. Hope i dont sound to stupid lol... maybe you are thinking at the effect in a too complicated way then actual is?