GeorgeZaharia's Forum Posts

  • i am a pro with construct 2 and a pro developer

    if you can solve one of them ?

    (im not say that things can't be done i mean they take so much time and work for simple things)

    You make me laugh ... hahah...

    takes to much time? well the time you wold write down the code for a object to spawn in a scene and move on 4 axis wold take a experienced programmer around 10 to 30 minutes to write down the code for that simple action.... in C2 you drag the sprite in the scene add the behavior 8 axis set the settings on 4 way movement and done ... in under 20 seconds.

    C2 not fast enough? good one.... i think C2 not fast enough for those who dont read the holy book ...and im not talking about the book that describes a invisible man in the sky ... but the All Mighty Manual have fun...

    take some tutorials if you are at that chapter as well see how things are made open the capx files learn from them... then after 1 day of learning it... come back to this post and read what you said again ... have a great day.

  • hi pple ... to whom may concern,

    the n^2 rule applies to audio i think... as i read and tested the capx shared in this post im not personally sure if that has anything to do with it. but more a problem of this rule Delta-Time and frame rate independence its not fixed when minimum FPS is under or equaling to 60 FPS however even if you apply the lerp(a,b,1-f^dt) or lerp(a,b,60*dt) still same thing its similar to just adding 0.25 or (60*dt)/4 ...

    if i remember correctly the 2dcanvas cant process faster then the frame rate... so its impossible to not have jitters. even if solved 80% 20% will fail most of times.

    this problem was raised before in other topics around years on forum... the answer was pretty much the same... back then ...

    Ruskul ... instead of substracting 1 substract 0.75 or 0.5 or 0.25 its going to work ... you had it pretty good from start ... but the trail spawning doesn't happen everytime when it moves.. however the movement happens in stairs ... for green and 1 of the reds ... then the other of the reds will brake some times.

    not sure if this old post is the right one but take a look r190 jitter problem maybe you find something useful

    anyway im waiting for the plot-twist on C3 .... i bet will have some cool goodies inside the engine that fixes all this problems and the breaks in physics collisions.

  • - that's very bad advice

    yea i know .... i think he wold be better doing a original concept then all that hustling ...

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  • no matter if you are from Iran or not... you can make any game you want about who you want... on internet... its a matter of you hosting the game on a US server or European server where the laws of that country are not abused like the ones in Iran... where your webhosting service or website name can be confiscated by the powers in your country... just cause they feel like it...... so... make ur game... as long as it will be free of charge since your game will be based on a existing real person... most copyrights.... allow you to do "jokes" or free videos/games etc about the specific product, brand, person etc. in the limit of a good humor. if the person who owns the copyright doesn't want your game out there... that is based on him ... he will contact you to remove it ... if you dont... they will call the people who hosts your server/website/etc and it will be taken down anyway.

    even if in Iran there is no copyright law... on internet is... and even Iran Web servers are having copyright laws forced upon them by the ICANN organization.

    (ICANN - this are the people who allows you to create a new .com .furniture .fabulous names for websites ... even .ir is verified by them first.)

    my suggestion for you... use the person you want... but dont use his face... just hist character... like you have the pewdiepie logo... but instead of a blond guy -who resembles pewds...use a panda that has the title fabulous and blond hair... lol ... u get me? but if its pewdiepie the guy who you want to use in ur game... u dont have to worry about copyrights... pewds its not going to come for copyrights when comes to kids making games.

  • AndreasR all your demo links are either removed or marked as unsafe on chrome browser... please fix that

  • like this? Capx just the movement you said.

  • wrong section.

  • hehe starts looking good wanna raise my arrowhead soon lol

  • Don't know if you can display C2 objects on Q3D canvas .....

    you can but in the plugin its named front/inside rendering which is more like having a layer above and make its bg transparent... and when u move around the 3d canvas... well the 2d canvas items dont move... they are like the HUD stuck on the monitor ..however he did a work around it and added a 3d sprite... which is like a normal 2d sprite... just behaves as a3d object on all 3 axes... using them isn't good ... their similar with the phong balls.. if you solve that wold be awesome haha

    Edited: yea i see now, regarding the phong balls why they heavy ..seen ur post to late

  • capx isn't downloading all? i get a unziping error when opening with r227 looks awesome in the demo though

  • looks interesting but i think buttons can always be customized by using the C2 css dont want to be rude

    ....but maybe take a look at this request if you get 1 second of time to spare?

    even though Mr. Rainbow said he could give it a try

    much appreciated btw great stuff with the outrun plugin

  • drawing three.js on c2 canvas to reach 60 fps...

    wipeout track venom test.... so we can do everything with C2 !!!

    From Phobos ... this game and track is copyright from sony i think ... i will remove the files soon from my server !

    try on Chrome to explode max speed ///

    http://gigatron3k.free.fr/html5/C2/plugin/c2wipeout

    what in the world.... it never drops under 60fps :O how the hell... .... this is cool...

    but what is with the phong balls ... they pretty heavy when above 250 counts... i managed to get 5-10fps with around 550-600 of them but still good for a test :O

  • dont get scared of the AI ... remember there is not yet a real "AI" out there but a pattern recognition that is built by you.. so you tell the "AI" what to do when something comes near it or what happens when it should act as idle ... all those are easy stuff.. C2 like systems are the future ... eases the job for you so you have to focus on the graphics and other aspects of the game. while programming in events might get challenging sometimes is nothing in comparison of a normal coder/programmer wold do... that is type tens/hundreds/even thousands of lines of code so he can move a square on a 8 way direction... where in c2 you have all that already built... and u just link them ... you will see later as you learn using it ...you will end up loving it

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  • i dont get it... how it works? spriter i think already has a free plugin ... similar to this or spine was it? is it like that? where you load xml file to create the animations?

    its not that is not cool it is ... but as spline and spriterpro they have no real usage on C2 ... since C2 already has its own animation sprite sequence... unless you want to over complicate your work ...