hi pple ... to whom may concern,
the n^2 rule applies to audio i think... as i read and tested the capx shared in this post im not personally sure if that has anything to do with it. but more a problem of this rule Delta-Time and frame rate independence its not fixed when minimum FPS is under or equaling to 60 FPS however even if you apply the lerp(a,b,1-f^dt) or lerp(a,b,60*dt) still same thing its similar to just adding 0.25 or (60*dt)/4 ...
if i remember correctly the 2dcanvas cant process faster then the frame rate... so its impossible to not have jitters. even if solved 80% 20% will fail most of times.
this problem was raised before in other topics around years on forum... the answer was pretty much the same... back then ...
Ruskul ... instead of substracting 1 substract 0.75 or 0.5 or 0.25 its going to work ... you had it pretty good from start ... but the trail spawning doesn't happen everytime when it moves.. however the movement happens in stairs ... for green and 1 of the reds ... then the other of the reds will brake some times.
not sure if this old post is the right one but take a look r190 jitter problem maybe you find something useful
anyway im waiting for the plot-twist on C3 .... i bet will have some cool goodies inside the engine that fixes all this problems and the breaks in physics collisions.