DozeMaster's Forum Posts

  • > some random thing i was occupied lately with <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> long way to finish it though <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    >

    > https://drive.google.com/open?id=0B0lqV ... Dd6Z2tkUUE

    >

    Cool! is this using the Q3D plugin or is it sprites?

    Q3D but was an early test road was unaligned ... i have it almost ready got a pretty close clone of audiosurf as much as i could get

    since the c2 audio plugin doesnt have the most 2 important calls from the node audio api which is

    getFloatTimeDomainData (Float32Array array);

    getByteTimeDomainData (Uint8Array array);

    attribute unsigned long fftSize;

    readonly attribute unsigned long frequencyBinCount;

    attribute float minDecibels;

    attribute float maxDecibels;

    attribute float smoothingTimeConstant;

    so its like working with half a measure ... but yea Q3D

    Edited:

    Last news ... managed to work around the missing min max decibels and the bytetimedomaindata requirements.... the development continues <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    soon will get a demo working merging this road assembly with this smooth road procedural generation

    then its a matter of adding a importing mp3 and converting in ogg inside the game so any song can be played by users choice ......

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  • > Zelda Life v3 if you still need it... its similar with yours

    >

    Could you make this in the latest stable version, please? My gamekit is built in the latest stable version, so I prototype any features in separate projects in r227 before importing them.

    if you unzip the capx and go to the folder exported and edit with notepad the .caproj file inside... you will find on top of file version r229000 change the 9 to 7 and save and should work... its not recomended but i think the tilebg isnt changed in r229 so should work fine.

    its faster for you to just edit the caproj... i have to reinstall all plugins and etc again...

  • Zelda Life v3 if you still need it... its similar with yours

  • GameEnded

    curent score >localstorage highscore

      set localstorage highscore to score
      trigger once Audio play tadah.

    that should work hope it helps you.

  • there is no current C2 expression create object by name... however you dont actually need it... you can add a variable and say

    When Text = "sprite_alice"

    set variable to 1

    triggeronce

    variable=1

    create alice at x y

    When Text = "sprite_john"

    set variable to 2

    triggeronce

    variable=2

    create john at x y

  • As long as this isn't the one I UPLOAD to Google, can I create another build for my game using another Certificate?

    you can just you wont be able to update the old version via a webserver or something else.

    you can use unlimited signing certifications on google.

    the certification code... or the "apk signed" includes the com.developer.mygame code that you have in all your c2 projects. if that com.developer.mygame is different. then the google system looks at it as being a totally new game... however you can still upload it over the old apk of the same game. its just tedious work doing it like that.

    the apk signing or android developer certification it was used for stencyl mobile export if i recall correctly... not c2... on c2 things are much easier. depends which exporter you want to use to make an apk.

    you can create that keystore with intelxdk... but it was not needed before (6-7 months ago.)

    the fastest way of doing it is by using ludeis system... if you got lucky and got an account since they just launched and they where giving premium accounts. then you dont have to worry about certification and apk signing.

    just to update the version of the test project..(ie. version 1.0000, version 1.0001 etc) if you use the same com.developer.mygame code everytime.

    that certification is usually used .... so people cant hack your apps. as i recall... i might be wrong ... but thats what was the main reason of it .. i guess they updated their privacy now...

    however for just a test on mobile just connect your usb cable to your computer and test the app via intelxdk or via wi-fi network or on localhost:yourport...

    i think you can do that via browser also on mobiles directly... by accesing the preview of your project via your mobile browser. just type in your mobile browser the address that is shown on your computer browser when you preview a project.

  • dash platformer see if this helps you,it might be r227 if its bigger just edit the .caproj info.

  • whats angry at it?:) good game ;P

  • a small test

    QuaziGNRLnose do you have in plans adding an audio plugin for q3d?

  • 99Instances2Go

    no problem have fun with it ... i know i did

    maybe this capx will help you later lol...

    i know weird capx name but you will see why ...

    AudioConvulsionWormCapx

  • looks good

  • but it turns out you can't send your sprite to the next layout you have to make him global in which case he is in everylayout and he is still recieving mouse clicks in invisible.

    you can always instead of keeping the position of the global sprite and turn its visibility off... just move it outside ... and its out of the reach of the clicks? just saying.

    or you could check for invisibilty... if sprite.actor.opacity=0 and object click do nothing. else do this etc

    hi,

    use unity + blox 3 plugin

    that looks exactly like Stencyl and scratch visual editor. :O its intriguing ... however gameplay performance after developing with those and to actually getting them as i see on youtube tutorials... are pretty bad...

    plus ... all games you wrap with unity needs to be runn'd on unityplayer which i think its a big stepback. since unity player doesn't work on chrome ...

  • why do you use html5 coding on text objects? text objects have a hotspot alignment in the setting bar... if you want the text to be written on right side just change it. to right/left/center/top/bottom etc

  • TimmyLarner the logic should be similar with a mix between flappin bird example and auto-runner... ain't that hard of replicating JetPack Joyride.

    just you wold use physics behavior and create a throttling speed instead of a impulse that flapping bird example uses initially.

  • se the work i done with the 2nd version i wanted to do ... v2 Capx Incomplete ... its a large file because of the music files inside....