GeorgeZaharia's Forum Posts

  • Thats interesting, thanks for the info. Now I'm thinking that Q3D seems to be the better option, due to more tutorials available online and with it being less complex.

    First off, I just want to experiment with games like a sidescroller but with a 3D perspective. So, I'm guessing Q3D would be easier due to the simplicity of the game, even though it is not as fast?

    well the latest plugin updates, babylon 1.5 and q3d 2.4 both support visual placement of objects so it should be pretty easy with both of them, but yes Q3D would be much more intensive then B3D

    P.S

    see both plugins examples. youl see as performance how fast is one compared to another. Q3D has a tank demo (a official demo with a bit more complex and elements) and B3D well has short platforms but youl see the difference in quality and CPU utilization when u play demos.

  • maybe its consuming energy to check if audio is still suspended? so basically is the app that consumes energy? and not the audio plugin?

  • layout1 - 
    conditions
    if music "tag1" is not playing stop "tag2" play song "tag1" from start looping
    and remove everything you have from other layouts. 
    
    layout2  if  has different music playing.
    
    if music "tag2" is not playing stop all play song "tag2" from start looping
    
    layout3 4 5 6 etc same as layout2.
    
    remove any press on button play. this is on start of layout conditions. for button u only need mute sound /music /volume up down. rest should be in layout start.
    
    [/code:nmcuzcrk]
  • cjbruce nice first playable game made with Q3D ive'd seen so far outside the official demo, Great job.

    ThePakernator

    if u used Q3d before would be very weird to switch to babylon ... q3d has the c2 simplicity or maybe i got to used with it. but there are 2 plugins that are worth trying, to see which fits your need.

    they would probably both support your game that you want to make, is a matter what game you want to make with it? underground? call of duty warfare? cause that are possible, but not with C2 as a engine its just not meant for that kind of processing. but you could do a 3d mario land, or 3d sonic adventure type of game. 3d platformers, 3d racing all possible. but would require you to keep the models as lowpoly as possible.

    Good luck!

    P,S (babylon is a bit faster=more models supported in 1 scene.)

    > Why?

    >

    > C2 still exists.

    >

    Hello Don Mattrick!

    I don't like the subscription,

    but subscription is for C3 not C2.. C2 is still the same. with the 1 time payment. C3 is the subscription product... if you want to get it you get C3 and subscribe if not... keep the C2 license for life that will never change.

    Tom i think people are confusing the subscription plans for what they truly are.

    maybe a more clear(S&S) update would fix this misunderstanding?

  • If you're not aware Facebook recently came up with the idea of making a desktop client for its games.

    its not a recent thing.

    great idea indeed for C2 arcade. not for facebook... they messed it up though. more then 60% of their games in gameroom are unplayable, unless u want to play solitaire all day there.

    but great idea for C2 arcade.

  • what happens in your code is this

    1 you have what lamar said, "You have the animation set to attack and then immediately reset to beginning of animation again."

    2 the condition is KS =1 acts like a everytick loop, which means is continuously playing that event (everyframe = 0.01 seconds or 60 times /1 second / C2 system always try to run at 60 fps and its direct influenced by the "lag" caused by CPU intesity) when the conditions are met,

    drag the conditions you have as sub-conditions under the R pressed.

    (conditions i mean kondarattack-1and is not jumping same applies to the other one.)

    3 reading the above, you dont give enough time for animations to be visually visibile. while they are playing, but they are to fast.

  • Watch the top games list and you will see several games that are always pushed to the top but are not getting new plays. That is people using multiple accounts to rate up their own games and rate down other games.

    There are many good games that fall off the front screen almost immediately for that reason and that discourages game developers that see a crap game sitting on the front page forever.

    The rating system has to be changed and I suggest only registered members with at least 500 reputation or licensed members can rate games and get the free edition games separated from the licensed edition games and that would solve that problem.

    I agree with all you said, however, i only stated there is a "filtering system in place" which yes its not perfect, you can make 100 accounts and rate yours 5 stars. but who has time and its sad enough to rate a bad game? only those who have time.

    however the 500 rep thing is a good thing to have, but again, that can be also a non-sense in the current state of website, how rep can be farmed by using achievements rewards. there is a bug that lets u gather 10k rep in less then 1 hr. but i wont say it here.

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  • well to get sales figures, you need to sell it in first place, however in order to get some feedback before selling it its probably best to release a showcase limited edition of it. AKA free version and see peoples response. if it gets attention then publish it to stores. if not... improve it. redo the first step.

  • > youl probably get ideas ... but they'll end up dumped cause you will want to try all of them. stick with 1 then when your finished with that move to next 1.

    >

    GOLD Advice right here.

    I probably have 3 or 4 abandoned games just because I want to implement too many mechanics and don't know how to make them all work together.

    i have around 300 templates game ideas that got dumped.............. lol .... around 25 GB of files for them, just they are so messy and jammed up that its just a pain to look at them, not to mention retake the development.

  • I've done a bit of trolling myself about 7 or 8 years ago. Trolling used to be an art.

    Deliberate misdirection; Leaving people in a heated argument among each other.

    Ah those were the good old days...

    .

    Agree

    to OP

    easiest way to find ideas, 1 what Mr Plant said, play different games.

    easiest then that while you play games, set a goal in your mind, or on paper, similar to "category of game i want to make", "my target towards my dream game" "must have zombies, turrets, naked aliens, upgrades, lots of upgrades ,etc" you got the idea.

    without a target set you wont get anywhere.

    youl probably get ideas ... but they'll end up dumped cause you will want to try all of them. stick with 1 then when your finished with that move to next 1. and then youl be finding a way to get the best ideas out of each context in every days actions. like poor water from a glass can be a 5 minutes game. breathing air. avoid eating flying while you bike riding etc etc.

    also i like to place my games in a targeted order:

    Find 1 idea online or brainstorming and mold it to your needs, even improve one already existing game.

    Sketch of game idea on paper or text editor.

    Elements/graphic assets/sounds(creation or placeholders till u get something original)

    GUI/HUD(user interface and game overall look)

    Gameplay(here we fill in the game idea)

    Optional Features(upgrades/purchases etc)

    Optimization - make game run faster/gameplay be more natural/

    Polishing - polish mistakes in coding,assets etc.

    Release - YAY!

    Next project!

    OR scrap all i said and just go here 49 ideas for games.

  • MPPlantOfficial

    Pandadoor

    was talking about the OP the post seems a troll...its like that thing "i want to write the next big book all i need is a writer with imagination to write it for me, a publisher to publish it for me, and a financial guy to pay for it. and im good to go. any help? "

  • wow... i didn't expected that trailer to be as good. good luck with the sales. seems a eerie fun game.

  • you cant. you have to wait for loading to finish.

    you can create a splashscreen layout. see tutorial

  • >

    > but who has time for arcade page? its tedious and hard work ... i bet scirra team will fix it.. but its not a serious life threatening matter at this point, the opposite actually, it has good serving service as it is... more content, more pages indexed, more people typing game in google, more being driven here etc etc... simple SEO.

    >

    >

    I agree, not a life threatening matter. Of course the main service is really the Construct engine, the Arcade is more of a service on the side. It's not like you can't post straight to Newgrounds or something if you prefer.

    I'm staring at the Arcade right now, and I think things may be already improving on their own. At least i'm not seeing any "games" that's just a stolen image of Naruto with some pink square going side-to-side...

    well that is because the arcade has a rating system, and only the best rated or most views are pushed in front of pages... however if you go around page 15 ... ul find copy pasted naruto images... and some kid screaming saying best game in title. (it also depend on the category... most bad examples are on tutorials... or work in progress stuff that are not further developed and just dumped.)

    but yea... arcade has its own..."filtering system" sort off.