GeorgeZaharia's Forum Posts

  • garbage questions

    Edited: silly me, i just noticed the update nodes...

    im running on 130 ms latency which is pretty good, considering this is a dummy server probably with not much of power behind it.

    awesome stuff, that is a nice flow-diagram ^_^

  • Yes, the icons have default sizes already made, you have to convert your desired images to those sizes, or import a 512x512 image and convert it to the default size in the icon folder, for the icon /favicon u need a 32x32 and a 16x16 image.

    Dev, is painful lol ... im stuck at a webgl effect which is like 50% gameplay visual effect of the project im working on.

  • you can use cheat engine and find the variables, then use js to alter them in real time on your server, if you have the core engine or run a script over the game itself, like lets say you embed the game on your website but you want to be able to read the score inside the game and alter it call a trigger on player death etc.

    however this is not recommended unless you have the consent of the game developer.

  • here is a tutorial load image from url

    you need a hosting server (webhosting for websites or any server that allows you to access content online) that allows you to fetch the data from there, otherwise won't work.

    1 - You must use a hosting server with "Access-Control-Allow-Origin:" permission (to use images on other sites). Otherwise the image will not load (show).

  • in the project file in the right side you should have a icon folder, and inside the icon folder there will be icons, you need to replace them accordingly to their initial size, the loading-logo can be anything you want as size.

    for C2 the icons are inside the file folder.

    1. Plugin: UID to Properties (Rex_UID2Prop)
    2. Behavior: Cooldown (Rex_Cooldown)
    3. Behavior: Drag & Drop 2 (Rex_DragDrop2)
    4. Behavior: EaseTween (lunarray_Tween)

    here is a organized list of what was ported and not

    ported- rex plugins

    for the 1st 2 in C3 there are C3 official plugins. You have a timer now (that you can use as a cooldown), you have a object familly instance uid/iid picker or expression, and not sure about the drag & drop rex plugin, but you could replace it with 2 conditions and 4 global variables, or if you fancy 2 functions and an array.

    And for the easetween i think there is a tween C3 plugin.

    But the above list will soon be ported entirely as more and more community developers are porting all the most used C2 plugins to C3, where is the case and makes sense.

    Also porting a plugin from C2 to C3 really is just copy pasting and changing the ACE entries from being c2_this to C3_this (i might off over simplified it a bit, but that is kinda what it is +- the number of code lines depending on the plugin, is not hard to do it (that if is not some weird custom plugin), is just tedious and time consuming).

    Hope it helps!

  • What plugins are you using for c2? it might be that they are already converted to c3 by the community plugin developers.

  • jobel yes the paster plugin might help better, but not sure if is available in C3? if it is i think the tutorials for skew will help.

    sorry again, il try play around with it maybe i find some solution.

    anyway, if you somehow don't need all angles i just fixed 4 angles (0,90,270,180)

    but any other angle requires as i said 3d type of calculus and trigonometry. Even with paster that calculation for skew i think is still going to be needed.

    here is my 4 angle solution distort_sprite-Elipse

    Edited: modified the trajectory formula a bit, for me the loopindex thing doesn't work on C3, so i found a replacement for it...

    modified trajectory formula.

    create dot at qarp(a.x,(a.x+b.x)/2,b.x,(loopindex+1)/11), qarp(A.y, (A.y+B.y)/2-abs(A.x-B.x)/4, B.y, (loopindex+1)/11)

  • Hey, sorry mate, i tried looking at the cap file, i realized i know how to do cos rotation and stuff... but then what you are saying is perspective distortion, and that has stuff to do with qarp and lerp.

    i know rexrainbow or r0j0 had some formula for a dynamic trajectory that would do a bend like you need...

    if it helps here is the dynamic trajectory formula

    Repeat 10 times

    —- create dot at lerp(A.x, B.x, (loopindex+1)/11), qarp(A.y, (A.y+B.y)/2-abs(A.x-B.x)/4, B.y, (loopindex+1)/11)

    this works for 2 points A and B and it creates a dynamic trajectory... but im not sure how to use it for size distortion in your case... im not really good at stereoscopic projections, or fake 3d ... im actually curious about this result myself il keep playing with it... but is angle based calculus and trigonometry.

  • same problem, as before, try get shareable link and set permission, anyone with link can view.

    Edited: works now!

  • hi, link doesn't work, needs permission, u need to change the link settings for sharing view anyone with link...

  • When you buy a subscription there is a code you get, if i remember correctly on your account there is a subscription link/menu, that shows all ur subscriptions and you should have a code between the invoice buttons pdf/html and details. try using that. im not sure if that is the code u need to redeem. then ur friend needs to use that code while logged in.

    i kinda forgot how i activated my subscription.... but if there is a redeem code that is the only one i remember about...

    unless is automatically activated upon purchase then i have no clue... ask the support for more details, this is a thing you should be talking with the support not with the community forum (from various reasons).

  • hey sorry for the late response, no necessarily i used 0,1,2 because is easier to spot, but you can replace the numbers with groups as you did.

    the structure i made there is basically toggling 3 numbers, if is 0 is GameON if is 1 is GameOver if is 2 game is paused.

    now i used 2 buttons to toggle them, but you need to replace those conditions where i used the buttons to whenever ur player is losing the game or pauses the game. other than that they are all kinda the same structure in most of the Construct games. now u can use as i said above groups, but groups are just a fancy boolean with text over them. a group kinda is the same as a variable that u set it on or off. so u can use what u feel you understand better, just the conditional logic of the code needs to be something similar.

    if players dies set variable 1 if player pressed pause button set variable to 2 otherwise variable should be 0 and game playable.

  • Oh i see :D that is good to know! Thanks for explaining! dop2000 thank you too man! :)

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  • try doing it like this instead

    Hi Eleanor The best Game developer in the world sup ^_^, quick learning purpose questions...

    Isn't (platforminfo.WindowInnerWidth/2) x (platforminfo.WindowInnerHeight/2) doing the same thing as the image you shown? why doing that way? Curious if there is a spacing reasoning behind it for different devices or something?

    oh sorry about that i seen /2 instead of %2 ... why %2? is that like a 2% margin ?