GeorgeZaharia's Forum Posts

  • or you could build all your games acting like 1 big game ....e.g ( create a project, make your games inside(layout /events for game 1,layout /events for game 2 ,layout /events for game 3 )then the main game contains all of them)

    and when u want to play a game inside ur app, press the button for it, cant think on a better way, unless this is not what u meant. how u do the games inside that depends on you, there is no " how do i " but more off "how i will?"

  • floating? you mean like this ? https://www.scirra.com/tutorials/1395/p ... ath-effect

    there is a hero platformer there and some floating platforms that u can jump on , and from under

  • Im sorry the link isnt possible or i didnt think link was ban. Anyway the Korean game call Ever Planet and that the game that i would want to somewhat create.

    you need to delete the http://www. link thing before u post

  • Hey, learn to edit your posts. Nobody like a double post, not to mention triple posts.

    my bad sorry

    edited :

    hope you enjoy my capx though

  • Hey i was wandering... you know this apps that allow IOS users to repeat play videos from YouTube, either music either what they want, my request is about logging in the YouTube account, loading your playlists, and then either choose a video to play or just play all playlists from top to bottom, on repeat or shuffle. any idea if its even possible?

  • had similar problems with my games , its not only stock mobile phones, all phones do that, depends on how big is your file, for some reason does not kill the sound when u close app(that naturals for most new mobile phones its not completely close but close to background that means will keep playing and u have to go to your background apps then kill the remaining program) however i do not know how to detect the phone buttons, to be able to call them and close app when that is pressed and not naturally to go to background. (basically it acts like go back button)

  • I`m guessing this is what you where looking for?

    random position from tip to end? including middle? its just a math formula simple actually

    [attachment=0:2yvpa7hv][/attachment:2yvpa7hv] in future use instead of random(x,y,z) the action choose(x,y,z,s) its more accurate

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  • not sure if this is what u meant, but i made it a bit smoother , and added 1 extra line to destroy the links when is outside the bottom viewport, so it makes it less weight on ur spring. u did not had angular damping right as long as density. just play with those to make it as u want for now i guess its good, if that is what u looking for, however when u press down the spikes still happen until u stop. also u had some events lined wrong, remember c2 reads from top to bottom, so if u put lets say (on collision with wall, destroy then under u say add points) the add points action wont happen since the actor u destroyed it.

    [attachment=0:1dk5im4m] if u change it the game will do the spikes again.

  • you have a angry birds example in construct itself, its called catapult , and the code for the distance used in it is this

    min(distance(mx, my, mouse.X, Mouse.Y) / 3, 100) the number 100 is the length of the band to be stretched, the mx , my is the mouse x mouse y when mouse was initialy pressed, u could better use it from example cause this is not completed u need 1 aditional code for it to work properly and add the impulse

  • lol... i started doing u the shield, and then i couldnt stop not to make it more cool )))

    here it is the hero with sword, shield and breath effect

    [attachment=0:3m4rqz04][/attachment:3m4rqz04]

  • so here it is,,... however not sure how it will perform when you will try to jump through platforms since its a solid. i wold make a custom event bounce effect

    [attachment=1:7cjoi6a6][/attachment:7cjoi6a6]

    eh and here is the one that allows u to jump through platforms and still rejecting bullets

    [attachment=0:7cjoi6a6][/attachment:7cjoi6a6]

    for the shield to make it invisible just set the opacity to 0

  • lol

    just make a invisible sprite in

    and pin the angle and position of it to the main charachter on start of layout

    then if you bullets that are shot at the main hero are using bullet behavior add behavior solid behavior to the shield. and for the bullets change change the bullet behavior properties that says bounce of solid object to yes. and its done u dont need crazy stuff is to simple... il do a capx

  • yes c2 has a problem with minifiscript, and also png compression when u export try exporting as clean as possible

  • that will be helpfull , by x,y,z i just used the position where q3draycaster is coliding with the floor. so i just tooked the x..y.z coordonates, has the rNz pnZ but they a bit offset only the normal events as they look in actions. and variable for c2 i can use them, and yes its a algebra question basically... but not sure the ball isnt moving properly cause i did the angle calculation the right way... something its not letting it move left and right... even though i can move it if i change the ball.z coordonate . but when i try to roll it something stops it ... like an invisible collider box or smth... i did stretched the floor from physicsexample.. so im guessing its creating some problems there... here is the capx.. maybe thats the issue.... the weirdest part that i encounter so far for the movement and as reaction is the blocking invisible thing,... if is any... and also there was a a issue with the 0 origin point... it moves.... but then the origin point isnt in the middle of the sphere but on face of diffuse map not sure if that makes any sense, i currently need alot of sleep.... going on 36 hrs straight... thanks alot for the tips they where verry helpfull

  • thanks for the posts, i found the coordonates i was looking like u said with q3draycaster learning 1 step at a time ....i tried with the angle(ball.x,ball.z,q3draycaster.x,q3draycaster.z) but it doesnt move towards my mouse... flys in air for some reason, and i doing it right? should i add " *math.pi/180? or /4?