GeorgeZaharia's Forum Posts

  • you wold have to wait for it to update every 24 hrs i think check the google play developer guide book, the info you are searching is not C2 related.

  • no spoilers please...

  • what rekjl said its true but then most of the bullets spawned wold have the same amount of angle so wold overlap, you could spawn 3 bullets and give for each spawned bullet an angle for example action for bullet 1 lets say its middle create actorbullet. set angle to player angle, then the left wold be like this create actorbullet. set angle to playerangle-45 and then for right same as left but instead of minus set to + and there you go a shotgun spread bullet in 3 directions without the bullets overlapping in same angle ever.

    also for each bullet you can set a everytick or under each angle change another action telling to change the direction of movement towards the current angle they are facing. that wold be something like everytick or under the creation of each actorbullet line .... actorbullet>bullet>angleofmotion set : to self.angle

    and if u want the bullets not to go to far, just make a condition check for distance traveled and say smth similar to this actorbullet>traveled >200 px action>destroy...

    actorbullet>oncollision with walls

    or

    actorbullet>oncollision with enemy

    destroy

    here is a simple capx filedownload the link doesn't work anymore.. seems the files got deleted from filedropper servers.. il try re-upload them somewhere else if necessarily

  • you can use physics or use solid behavior with the bullet behavior which has a default setting for bouncing off from solids.

    bullets has the settings to bounce of solids... however its proportional with the speed you hit the solid. so if u move to slow you wont bounce to much. but i think using physics and when player collides with another dangerous object you could apply a physics force or impulse on the opposite direction pushing your char back.

    hope it helps

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  • how about NW.js?

    you can try turning off the scale option.

    but i think there is an exporting option for the nw.js where you can lock the window size to what dimension you want. but im not sure about it entirely never looked into it

  • u cant

    doesn't depend on the game but the browser

  • ones you make revenue from your game by selling the game with his song inside then you will have to give the guy a % or buy a license from him, but... if you game is free, and you have only adds and in-game monetary system that doesn't require for the game to be bought. then your partially safe.

    but you still use the song in a potential making cash game, so he might contact you first then if you dont answer will sue you.

    and yes if you did used some people songs, well its not always necessarily for u to add the credit line for the song, unless he specifically asks for. so you'd be impressed how easy is to get a song to be licensed. and i wold suggest you to contact the sellers or the author, to get a license from him, and will make your life much easier later, if you contact let him know ur a startup developer and u need a cheap license of the song and he will make you a list of prices or tell u if he will charge u anything. i hope it helps, you have to contact the author or the people that has the publishing rights, which is stated in the song download page.

  • mahdi71 i see your point, but then as a business pay per compiling if its to low the fee you wont make enough, to pay the card processing fees, if its to high nobody will buy it ? so its a tricky thing to start a business like that, im telling you the idea its awesome, it wold change the C2 as we know it, i personally dont use unity, but if the plugin to import c2 project into unity can be made, and it can, that wold make a lot of things much easier the thing is for you now to think how to avoid or get the OK from scirra cause unity i think they have their own SDK for plugins same as scirra has so that wold be one problem less to worrie about from their side. good luck. hope you manage to make it

  • csquared63

    well thats quite simple, if you have the images and the sounds already created for the words or letters you want the sound to be played then its all more of a puzzle then coding,

    basically you will need 1 general sprite that has all images if you want to use 1 big sprite and just change its frame.

    if not then you can create multiple spriteobjects in the project list and then add the images for each 1

    next you will need to add mouse or touch object and audio object

    then search for the touched/clicked object ( if frame 1 or N this is only for 1 general sprite with multiple frames)

    condition then add an action for the sound you want to play from the sound object actions, wold be something like play sound not looping. thats all. you can also add a safety condition taking in consideration the sounds if they are playing or not, so when u press on images wont overlap. the safety condition should compare if any other sounds are playing if they are then do nothing if they dont then play the audio for that image. its way easier then how it sounds by reading this crappy description i did.. but i hope puts you on the right path.. also there are a few free capx files around the forum that does exactly that.. you can search them and see how the author made them its basically the simplest and basic way to use C2 in this kind of games.

  • https://steamcommunity.com/greenlight

    here you go check the link and youl see how <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> its all self explained

  • twg

    never had to move to another engine, but i never mentioned what tools i use, i just mentioned html5 thats all. and 90% of them dont have a problem with it. they even encourage it, however not sure what wold happen if id say Construct2 ... i think most of companies look at tools based on their communities and the community progress and publishing, so that means, if the arcade in community is what they evaluate the C2 for its never going to be a good product to use. since all arcade games are same cloned templates low quality buggy things.

    but if there wold be more quality content and good performance products i think they'l reconsider, also its a matter of marketing C2 .. i seen a few issues along side.. and some people are ranting at C2 cause they dont know really what it is but what they read from others(good example Pencyl - i changed the initial letter for not making them look bad- its a flash similar to c2 game engine, that has a similar community but .. its supported by haxe and ... tadadadaaaa Kongregate.. and we all know what its going on kongregate forums... well lets just say its a part of that bar corner where everything smells fishy and people are not worth trusty... and considering that most companies are using kongregate... they also see news feeds and user updates which rant the usage of c2 after trying it 1 time - by 1 time im saying like 30 seconds- or by playing some crappy demo games... and also to mention that most of this people dont know the difference from a demo and final product but hey.. i dont judge... * please santa...* )

    however letting all the things that annoys me most in the web wide world, its all about how you sell your skill sets i guess. no big company will actually tell you what they are using... i seen a indie game company saying they do game right? so i asked the support for some more details of what they where using, and they where saying to me.. that all code its in html5 .. however when i got my source back... i got a html5 browser compiled game and funny a archive with the source files containing a caproj.. i wont say the business name but its pretty big and its funny cause if you check their website there is no mention of the tools what they use.. but.. they using .. so i think in end what you dont know doesn't hurts you right? ) same goes for the people you will work for.

    i hope i made any sense ... and im not just losing my mind..

    Cheers,

    George

  • Check the comments. 2 years of hard work, and the guy "unsubscribes because i didn't make the game from scratch", just because i said i used C2.

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    Do you have this issue too with some people?

    yea that guy is talking out of his monkey butt sorry for the expression but thats what he left me think about him,

    as for subscribers part, dont worrie about subscribers. they come they go, its same in religion, people will always have their own opinions, and they will come and leave as they please, not because you did a bad or good job, but because maybe wasn't their thing in the beginning. i wouldn't worrie to much. if you want to grow more subscribers just add as much content you can, update as soon, and how many times you can. in time i think youl get it where you want, congratulations on the DynoSystem its awesome to see some good game made in C2.

  • Anonnymitet

    thanks

  • this is awesome, thanks for sharing

  • how you tried, floor(nr) int(nr) or round(nr)? however they wont show you the decimals at all, but the 1st number, i.e 10.012321321 its going to be 10! 11.12312312321321 will be 11 and so on.. there is another way to do it, by eliminating the number of digits to show... there was a capx in the tutorials section ... its supposed to show from a number as 12.12321312 only the amount of digits you want as specified in the event sheet lets say you cant to show only the 2 digits after the . the number will be shown as 12.12 i think thats what you want... but forgot the link, its for sure about decimals search eliminating or removing decimals in tutorial section link