GeorgeZaharia's Forum Posts

  • After three weeks of programming it's finally finished!

    awesome man im not a plugin programmer, but im guessing this is kinda of an organizer, pretty usefull when u have a lot of plugins and u forget where u put that clone to template thing...

    Off-topic: did you added the feature for coffee making? i really need that one...

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  • Task manager tells me 0% CPU 137,9MB of Memory usage, 0,1MB/s of disk-writes (that's a bit odd, but Steam is showing the same amount of disk writes).

    ..... I will install Construct on a third system this evening as well. A Pentium G3220 with Radeon 7870.

    That might be your problem, maybe is something about ur steam doing to it... as for C2 itself its designed to run on 128 ram memory(i think but it can run on 64 also i guess) and 512 hdd space... im using it on a home computer... low spec... never had problems technically... only my own mistakes.. and reaching the computers capabilities to render stuff, but if you timed it and the memory usage is the same as the steam,.. then steam is possibly to be doing it ... sometimes happens.

    the computer im using for C2 and indie game dev stuff is a dual core 3.5Ghz intel x64 2 gb ram and 1 gb gpu card... old gig i have for a while now, that i use to test stuff for fun, and its filled with a lot of stuff running multiple software's in same time with c2, like blender for rigging and in same time the browser with different previews of the 3d games im playing with in C2, Photoshop, Audacity and other stuff, all in 1 shot and it never freezes i mean its always as optimal can be for the spec it has(my cpu usage is always at 60-80% and ram almost 60% ) some applications freeze cause the memory isn't enough, but it never happened to C2 unless i over flood it , but if id be using same stuff on my rigging machine, and freeze for 1 sec id be mad >.< ... so im pretty sure its not ur Computer, its a Software problem, something clutches it.

    P.S i know my C2 Rig is awesome (20 years outdated) ha ha ha ... it has its moments... i can go nuts on it.... )

  • the only time i had problems with C2 having problems loading files or after a while to get sluggish, is when i was doing very weird and large event sheets, or have over 500 objects in the editor... while you are using C2, is there a chance that in those 10-15 minutes to add to many stuff in the visual editor? and maybe have like 1 event sheet that contains a very big amount of actions in it? like above 200? 500 ? and all on same condition like OnStartOfLayout lets say? even if its not running if you copy to many actions into 1 conditions, when youl open that project youl experience a very slow editor mode performance.... and for the objects in the editor, i think its more about the GPU not being updated... but if those are not your problem... then it might be a bug caught with ur last installation if you interrupted it, or reinstalled it wrong something might happen... i dont know really ... just saying hope it helps you

  • i encountered this kinda bug, when i used the condition On Destroy to switch on different layout, try avoiding the On destroy to change layouts and create objects on it, Ashley explained it here i hope that is the problem you have. if not maybe its something similar... hope it helped you

    the issue above i was having a fast passe game, with a lot of predefined objects( predefined = i mean i built the layout architecture without events, drag and drop mode) in the layout, now when actor was dead, or got destroyed i was using ON destroy to move on menu layout to be able to start again, however when i was switching the layout, some items, and most of time one item specifically was sticking on all layouts, even though there is no event that says to be created.... that kinda sounds as your problem ... but from r206 above should be fixed i think

    does the layout2 have the event sheet included, that says that the object to be destroyed as in layout 1?

  • Hi all

    I need someone able to build a small bunch of casino games using construct2.

    Specs :

    1 - There will be 4 games ( types )

    2 - The 4 games are ( slot machine 3x5 / slot machine 3x3 / video poker / keno )

    3 - There will be an admin page to communicate with games .

    4 - There will be a lobby with games icons

    5 - ALL GAMES AND ADMIN DON'T NEED TO BE REAL . This is just for a demo purpose so I don't expect games to run with real logic. They will be playable but don't need to use data base. You can simple create some random trick to get illusion they are playable games.

    6 - Don't worry if you don't know how these casino games works. I can explain to you how they works.

    Please , message me if you got interested and show me some portfolio. Although this is not a complex task ( games are fake with no database ) I expect someone with experience with games. I will provide references of each game so you will be able to provide me a quotation.

    Best

    thats an interesting project, totally possible with C2, however is there a budget for all the work to be put into? you can email more info at zgaagz [-> @ <- ] gmail [ -> . <- ] com

    also wanted to ask, the other job you posted in 2013 did it got finished?( sounded like the 66th card here in Romania im guessing most of country's calls it 68th or ruby's card game, or pope the foul)

  • I think that'll change just the drawing area and not the tile resolution itself? I guess I'll just have to make a big-ass sprite to do the job.

    Thanks for the suggestions

    i dont know really i didn't tested but as seen on the sprites how they act.. the whole picture enlarges... i was thinking will do the same on tile-background see if anything happens.. if not then really have no clue.. i wold gladly do a test for u but im not at home im in vacation in some village barely have internet connection.. you can search in the manual maybe there is a reference on it

  • for the imagewidth imageheight i guess you may want to enlarge it using the sprite editor?

    you can do a Scale altering from the events... if you want.. that is going to scale the whole thing... but i guess works only on sprites... not sure on tilebackgrounds...

  • are those prices of the soundtracks for 1 mix ? or for multiple?

  • for sure someone will come with an official answer... sorry for my post .. i was kinda rude i think..

  • can you show a event sheet screenshot of the function ur using?

    im pretty sure you forgot to change the names of the variable... in which case there is no need for functions really... you'd be better doing it trough a boolean or just a simple variable local or not..

    ... good morning BTW just waked up... coffee time here well not really 4pm lol... but this is my hr when i wake up so.... ... brb

  • would you please tell me where to change the title of the post, did not find how to change

    edit the original post you did here... the very first on 1st page then change the title from above

    make sure its in advanced editing

  • Just an observation: I'm using global variables instead of tables and matrices to raffle the mini-games, as the random generation is temporary and disposable. That is, the only variable that should be stored in the game is the High Score, so I'm opting for Local Storage.

    What do you think? ^^

    the local storage is as good as you want it to be.

    if you want in future to change to a online storage platform, then youl have to tweak a lot of things, which will become tedious at some point, but if you take some extra time now while your in development and push it into the online platform will make your life easier in future if you have a cheap way for maintenance... there are a few and u could do it on a free hosting service also... but that will involve ajax and php scripting and its kinda a head ache

    im glad you find the info i posted helpful, im happy to help

    P.S remember going on online platform is easier later, but kinda frustrating, if you never worked with this kinda features.. since you have to learn trough documentations and tutorials... but its possible... trial and error that will make you uncover new skills you need in this domain... Cheers

  • sadly i wanted to have an answer for you but i dont... in fact i just heard of it right now... so i added some information to help you guys up if you are willing to put up the work....

    i have pulled the Official SDK and Documentation from the official GitHub Repository for those who are interested into building the plugin... but not sure if it will work.. since im guessing will check if its compiled using Unity Engine... but if you guys can work around that ... wold be great to have it shows potential ...

    SDK

    Documentation

  • what? more specifics please? i cant really comprehend what you mean by that.. if you mean by a performance bench you can try the debug mode... if not please rephrase

  • based on what you said... in your system you have created you have 10 games in 1 bigger game that uses some Global variables and resets them ... thats because all Global variables you set for each game have the same name... if you want them to reset for each individual game..you will have to redo all you games even sheets...

    the people above this post already gave a spot on response... but then im guessing and hoping you want more info how to make it work again i guess? (its not that i mind to share info... its just i already typed the info you wold need before i typed this message here above... and its a waste of 700 words if you know what i mean..673 actually but who is counting..... hah....... 3515 characters...nevermind a bad joke....... wold look bad .... )

    adding new global variables to take the place of the original one... so lets say your global variable is Score

    now if you have score for all when u reset the score in one of the game it will automatically reset in all of them .. cause its global... i hope it makes sense... if i dident lost you on the way here... then lets continue..

    now in order to avoid that the simplest way is to set for each game... different Global variables... such as Example of game with its own global variable : MarioPacking > Global variable Score ..... Game nr N .... MarioPackingGuns > GlobalVariable Score2 ... and so on..

    that is the easy way...

    now if you already went and done some SQL databases or worked with the score and saved it in some Arrays or Tables ... you can add a Global Variable ( number) and set it for each game to a number to keep it simple lets start pointing them from 1 incremental to last game in ur list..

    now when u are saving the score.. on each start of a game ...set the new variable to its number ( game 1 variable value 1 and so on..)

    now once you have that the proper saving wold be to check the number for the game... so if you are in game 1 and variable value is 1 save game Global Variable in Table 1

    if game over and in game 1 and variable value is 1 then erase Global Variable from table 1

    and so on... this way ... you work with 1 global variable in all your games... but you need an Array or some SQL database .. to create Tables in... if you know how to make it work with C2 ...if you dont know how to work with it ... or it is not necessarily then forget the bellow text

    but if you did used it... and dont know how to setup the Tables... sadly i cant cover that part here... but you can find a bunch of tutorials... and also there is a new plugin called Photon.Cloud i think or just search for Photon...basically it does the SQL databases and the score tables for you already ... or not quite but lets u connect it to your C2 game easier then trough Ajax... you just need to add tables with names... which is very visual and easy to understand similar to Construct2 event-sheet then you take a API key and some hidden encrypted code.. you have for each database add their plugin in your project.. and the secret keys in its preferences and your good to go.. you wold need just to call ur tables for updates and set their values.. they even have a example capx.. its pretty decent... but i think you will be better with the easy way i guess... if you dont want to go on online databases to just save some numbers... which will be kinda hard for future maintenance .. since will be more costly then local saving..

    hope i was in the range of your discussion ... and this is still an issue to respond to... if its already solved please Add [Solved] in title of topic.. have a great day and good luck with your project